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Tage changed their profile photo
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Forge Main Menu Possibilities
Ah, very well then ^^ thanks for clarifying guess I should just learn to live with it then
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Forge Main Menu Possibilities
Is there a.. "easy" way so to say.. for removing the info text from forge in the main menu? I know it's handy and all, but my OCD is slowly going nuts over it, not to mention the Mojang Copyright text? Would love to just have it all plain.. *cough* while we're at it.. the yellow "random text" thingy..? I know the 2 last ones WOULD require at least a mod, but I kinda had my hopes on that the Forge text miiiight be optional to an extent.. Thanks in advance <3 :*
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[Solved] GL11 Rendering (be prepared for noobing)
I've looked through that.. but it might just be me noobing horribly. I only got it to rotate around a point.. as said, I'm really weak in GL EDIT >> I figured it out, thanks for pointing me to the Ichun video again, it was correct for moving the item <<
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[Solved] GL11 Rendering (be prepared for noobing)
Soeh.. what I want to do, is simply to move the holding point of an item, such as the sword, To simplify, I want to move it such that the hand is further down, not on the blade. From my testing and understanding GL11.glRotatef() Only rotates around this point. And I'm really weak in GL. Any help or guidance is greatly appreciated!
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[Solved] Throwable Entity Collide with Still water
All I can say is.. Oh my god! I actually doubted that I would manage to get it to work with that information. I'm not really good with either java or forge, but I surpassed everything I could ever expect from myself! And I owe it all to you. Really appreciated thanks! Much love Tage <3
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[Solved] Throwable Entity Collide with Still water
So I've been trying for the past day or so to figure out how to detect when an throwable entity like the snowball hit a water block, and then replacing the block it hits with a ice block. EntityFrostBolt http://pastebin.com/ASjYvfRV the code is of course experimental to see if I could find a way to detect water, so don't mind the mess! getBlock did not work and I do believe that my issue is that the entity doesn't break when it collides with water, and thus it wont activate onImpact on water If anyone knows if there's another function I could use to detect the water collision or if I could manage to make water "solid" so to say only for the entity. Any help is greatly appreciated
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