Thank you for the reply. I am editing the view view-distance property in the server.properties file. Originally, I set it to 6 (chunks) so that there would only be roughly 169 chunks open per player. This tested fine in the get go because I hadn't tested it over distances traveled. Later, there came to be expanding memory use coupled with crippling lag over time. I had figured that this was due to the many mods I was using at once. I had done extensive testing with java optimizations that did seem to work some but did not stop the ballooning memory consumption and lag. Eventually, I suspected chunks were not unloading and installed ProfessorMobius's Opis because it gives chunk data and a graphical map. Sure enough, after travelling a few hundred chunks in one direction, there were ten thousand chunks counted and the graphical map showed a trail of open chunks. There was only one player (the operator) and these chunks persisted after hours of wait time. Afterward, the view-distance in server.properties was set to 10 and then tested. The chunks were only loaded around the players and it wouldn't leave a trail of them when travelling.