Noodly_Doodly
Forge Modder-
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Everything posted by Noodly_Doodly
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Never mind I fixed it.
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Right now I'm making a mod that randomizes what texture the zombie uses. Whenever I launch mine craft, it's always the new one, even though I made it randomly select the skin. Any ideas on how to do this?
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[1.7.10] What exactly is this supposed to mean?
Noodly_Doodly replied to Noodly_Doodly's topic in Modder Support
But why is it BlockFire that is having errors? -
I keep getting this error whenever I try to run my client. Exception in thread "main" java.lang.NullPointerException at net.minecraft.block.BlockFire.func_149843_e(BlockFire.java:29) at net.minecraft.init.Bootstrap.func_151354_b(Bootstrap.java:398) at net.minecraft.client.Minecraft.<init>(Minecraft.java:360) at net.minecraft.client.main.Main.main(Main.java:138) at Start.main(Start.java:11) What does it mean?
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[1.7.10] Making a block that you can walk through.
Noodly_Doodly replied to Noodly_Doodly's topic in Modder Support
Yes, opaque is true. How exactly was that constructive criticism? Sounded to me more like being completely off-topic. -
[1.7.10] Making a block that you can walk through.
Noodly_Doodly replied to Noodly_Doodly's topic in Modder Support
The setRender method has absolutely nothing to do with my question!!! My question SPECIFICALLY SAID: How to make a block that you can walk through!!! -
[1.7.10] Making a block that you can walk through.
Noodly_Doodly replied to Noodly_Doodly's topic in Modder Support
What I mean is that it still won't let me pass through it, and I also move back a little bit. -
[1.7.10] Making a block that you can walk through.
Noodly_Doodly replied to Noodly_Doodly's topic in Modder Support
Does it really matter about setRender anyway? I'm trying to figure out how to make it so that I can walk through it! -
[1.7.10] Making a block that you can walk through.
Noodly_Doodly replied to Noodly_Doodly's topic in Modder Support
BTW, even with the newer class: ================== package com.noodles.MPMod; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.server.MinecraftServer; import net.minecraft.util.AxisAlignedBB; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockBase extends Block { public int render; public int rid = 2; public boolean opaque; public BlockBase(int render, boolean opaque) { super(Material.wood); this.render = render; this.opaque = opaque; } public Item getItemDropped(int p_149650_1_, Random p_149650_2_, int p_149650_3_) { return Item.getItemFromBlock(this); } public void setRender() { rid = render; } @Override public int getRenderType() { return rid; } @Override public boolean isOpaqueCube() { return opaque; } @Override public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int wx, int wy, int wz) { return null; } } ==================== It is still not letting me pass through the block and instead making me bounce off! -
[1.7.10] Making a block that you can walk through.
Noodly_Doodly replied to Noodly_Doodly's topic in Modder Support
1. This is a slightly older class that I accidentally uploaded 2. This is a slightly older class that I accidentally uploaded 3. This is a slightly older class that I accidentally uploaded 4. It is supposed to set the render type (which is does perfectly) 5. This is a slightly older class that I accidentally uploaded -
[1.7.10] Making a block that you can walk through.
Noodly_Doodly replied to Noodly_Doodly's topic in Modder Support
package com.noodles.MPMod; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.server.MinecraftServer; import net.minecraft.util.AxisAlignedBB; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockBase extends Block { private static final String __OBFID = "CL_00000317"; public static int render; public static int rid = 2; public static boolean opaque; public BlockBase(int render, boolean opaque) { super(Material.wood); this.render = render; this.opaque = opaque; } public Item getItemDropped(int p_149650_1_, Random p_149650_2_, int p_149650_3_) { return Item.getItemFromBlock(this); } public void setRender() { rid = render; } public int getRenderType() { return rid; } public boolean isOpaqueCube() { return opaque; } } -
[1.7.10] Making a block that you can walk through.
Noodly_Doodly replied to Noodly_Doodly's topic in Modder Support
For some reason I still can't go through it, instead I bounce off a bit. -
Lately I have been trying to make a block that I can walk through as though it was air. I have tried isOpaqueCube and renderAsNormalBlock but they don't work. Also, the block has a custom render type. How can I make the block non-solid?
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Hello, Right now I am trying to add a new part to the player model. It renders fine, except for the texture. I can't figure out how to make it use an extra texture file, so instead by default it uses the head and body texture. How can I set it up to use another .png file for the extra player model part? Thanks, Noodly_Doodly
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Change Block Texture on Right-Click
Noodly_Doodly replied to Noodly_Doodly's topic in Modder Support
I've tried using sheildBug's code, but I still can only switch the meta once. Would this have something to to with FLAG? world.setBlockMetadataWithNotify(x, y, z, metadata == 0 ? 1 : 0, FLAG) EDIT: As in what should I replace flag with? -
Change Block Texture on Right-Click
Noodly_Doodly replied to Noodly_Doodly's topic in Modder Support
I only need the meta to change once when I right click on the block, but I need to be able to right click on the block more than once. With the previous code, once you right-clicked on the block it would be stuck in meta 0. -
Change Block Texture on Right-Click
Noodly_Doodly replied to Noodly_Doodly's topic in Modder Support
Sorry for being away for 3 days, but now I have another question. I used the above code, but now I need it to be so that I can switch the block from metadata 0 to metadata 1 and back again an unlimited number of times. No matter where I place my "while (true) {" or "do {" 's, I still can only change the metadata once. How could I do this? -
Hi, How would I go about changing a block's texture on right-click by holding something or not holding anything at all in Forge 1.7.2? I can't seem to find another forum thread about this anywhere. Thanks in advance, Noodly_Doodly
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I am trying to make my mod a .jar so that it can be downloaded, and it wants me to decompile before recompiling and reobfuscating.
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Ok, I've been putting the last finishing touches on my mod before switching to 1.7.2 (or 1.7.10). When I tried to run decompile.sh, I was met by this error: I get the fact that I'm on a much older version of Forge (1.6.4 build 965) but does anybody know what this error means, and how I can fix it? I've already tried reinstalling forge twice.