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apple1417

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Everything posted by apple1417

  1. Yes that is what I was trying to do. I have managed to solve this by importing java.util.List instead of java.awt.List.
  2. I'm not getting the "There has been an error" message showing, and the method does not seem to be being called. This is in my Item Class. I thing it may be the getSubItems method, as I haven't overwritten it, but I'm not sure how I'm meant to do that. This is the entire class: package items.enderalchemy.apple1417.com.github; import java.awt.List; import cpw.mods.fml.common.registry.GameRegistry; import enderalchemy.apple1417.com.github.EnderAlchemy; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.ChatComponentText; import net.minecraft.util.EnumChatFormatting; import net.minecraft.util.StatCollector; import net.minecraft.world.World; public class ItemCeremonyPlacer extends Item { public ItemCeremonyPlacer() { this.setCreativeTab(EnderAlchemy.tabEnderAlchemy); this.setMaxStackSize(1); this.setHasSubtypes(true); } public String getUnlocalizedName(ItemStack stack){ return "item.CeremonyPlacer." + stack.getItemDamage(); } public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean par4){ if (stack.getItemDamage() == 1) { list.add("Line 1"); list.add("Line 2"); } else if (stack.getItemDamage() == 2) { list.add("1st Line"); list.add("2nd Line"); } else { list.add("If you can see this then there has been an error"); } } public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player) { if (player.isSneaking()){ int damage = stack.getItemDamage(); if (damage == 1) { damage=2; } else if (damage == 2) { damage=1; } stack.setItemDamage(damage); if (!world.isRemote) { player.addChatMessage(new ChatComponentText(StatCollector.translateToLocal("ceremony.name")+ " " + StatCollector.translateToLocal("ceremony." + stack.getItemDamage() + ".name"))); } } return stack; } }
  3. I'm trying to make an item have different lore for each of it's damage values. I currently have this in my class: public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean par4){ if (stack.getItemDamage() == 1) { list.add("Line 1"); list.add("Line 2"); } else if (stack.getItemDamage() == 2) { list.add("1st Line"); list.add("2nd Line"); } else { list.add("If you can see this then there has been an error"); } } However the item does not have any lore, no matter what damage value it has. What am I doing wrong?
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