From what I can see, the spawn of a player is retained in ChunkCoordinates which is not what I want, and I don't know how that would work exactly... I could change the map's spawn and change it back but that could be a little bit too hacky
Hello,
I have a problem with teleporting players when they respawn.
I am using this code to change player's position when the player respawn event is fired:
Now, half the time this code works, the other half Minecraft is giving me the "Player has moved too quickly" and teleporting the player to a somewhat random location.
My question is: Is there a way to bypass this check from Minecraft? Or, should I be using different code for changing player location?
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