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XLzanfran

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Everything posted by XLzanfran

  1. Thanks! This solved my problem. (I gave you a 'Thank You' point) Here's what I was going for, and what you told me to do
  2. The forge src version I have downloaded uses ForgeGradle (I don't know if that means anything special) and I can't seem to find the source code of Minecraft. If you know where to find it in the Minecraft project file, woo hoo! But for now, I can't find any source code. Thanks for the tip, but yeah. c:
  3. AHA. The issue is that you have Java 8. Definitely make sure that you have a copy of Java 7 installed, as well as the JDK 7 environment. Currently, Minecraft and coder packs don't support Java 8. You might have to spend some time searching for a Java 7 version, but JDK 7 is quite easy to find. Always look at the version before downloading!
  4. Hi! I was wondering if it was possible to have a block receive signal from redstone? I'm trying to create a block that when powered with redstone, deletes the block in front of it. I've been searching ALL OVER THE INTERNET for this. I haven't found anything valuable other than long, unnecessary conversations about it. No help gotten from online. I hope I can find a way here! Thanks!
  5. I'm quite the beginner too, hehe. I think the person above might've been correct. You might want to redirect the message ONLY to the client, as it might be calling on both server AND client. From my knowledge, you can try putting this before the method that sends the message: @SideOnly(Side.CLIENT) // DO NOT add a ; after this And, you might want to import these two things at the beginning of your code: import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; I hope I help.
  6. Hi, everyone! I'm having a little issue with trying to replicate the normal Minecraft glass. The issue is that I can see the sides of other blocks of my glass through one of my glass blocks, whilst the normal glass simply doesn't render the side visible through another block of glass. Any ideas? The transparency code for my "Clear Glass" block is as follows: public boolean renderAsNormalBlock() { return false; } public boolean isOpaqueCube() { return false; } Here is a picture of the issue next to the target (Clear Glass:Left, Normal Glass:Right)
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