and also in your main mod class don't register the clientProxy.registerRenders but register it on common proxy (I'm doing it like this and it works for me)
Hello I'm obsesed with 3D item rendering.
I've found some differences between my mod and yours in the ClientProxy
try to register the renderer like so (taken from my mod):
MinecraftForgeClient.registerItemRenderer(MagicItems.WoodenWand, new RenderWoodenWandItem());
also I usually do in my Item class both this.isFull3D(); and this.setFull3D(); in the constructor instead of the bFull3D = true.
I have Item that is chargeable in my generator. Everything is working perfectly but I'm just wondering how to add tooltip to it so I have not to use the durability bar? Thanks for Help !
Please I need Help. I have Sawmill machine and I need It to differentiate the wood types in the SawmillRecipes class. How should I do that ? http://minecraftforge.net/forum/Smileys/default/shocked.gif