Here's the log http://pastebin.com/gTAj6rNu i know this is normally due to drivers but it is only in the dev environment, minecraft runs fine when from the launcher. Any clue what it could be?
One of the main problems I've had is that the 'WindowsApps' folder is so protected, i can't edit files within it, that is gonna be a major problem. (Afaik )
How have you guys managed to get the eclipse workspace folder to work as child directory of the 'Minecraft' eclipse project. When i try an eclipse setup like this i get an overlap error.
Project folder (project)
-eclipse
--.metadata (workspace)
I'm not gonna bother as I like very many others are not gonna bother updating to 1.8 as the benefits are far our weighed by the fact it's so bad. Also how someone (mojang) can look at the horse armor code and be happy with it i dont know!
I'm having trouble with setting the texture for the horse armor overlay and armor value how would i go about doing this? As there both set in final arrays.
I would agree with you if it didn't work at all but it works when just in mods folder, so why would it not work when in build path aswell. Surely if it was chickenbones it wouldn't work at all. And I'm not making a core mod I'm trying to use codechicken's mods as libraries and they use one. But as I've said I believe it to be a forge problem.
I currently have the same problem with Nei and code chickencore, it loads them fine if I just put them in the mods folder, however when I add them to he build path for use as libraries it gives that error. www.pastebin.com/JnTwP5pw
How would i check if a certain block is in directly front of a Tile Entity? My Tile Entity is a generator and has a specific front? How would I go about checking if a block is in that direction?
Here's my code for looking for this block currently http://pastebin.com/hvDQhXK2
I want to make it so that machine[?] is only equal to that block if its not in front of the generator as I don't want to output power to it, if it is!