Hello, thank you for your reply. You make a valid point. However, I have already tried using it inside of my Entity.... Still renders the same as other models. I know the float is relative to time and "entity.ballX += 0.1;" is just used to test to see if they render the same/differently. But of course, i'll try it again and see if I can get it working again. Thank you again though. <3
For some reason, all of my Tile Entities are using the same model animation. I looked through and I couldn't find anything statically linked. I'm probably derping hard and could use some help please. I have searched all around the internet, without the slightest clue. I am fairly new to Forge(As well as Java), so please go easy on me.<3 I'm just trying my best to learn the API and stuff.
ClientProxy
Mod File
Renderer
Model
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