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Bandayd

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Everything posted by Bandayd

  1. Hi, I've been having a problem with my mcmod.info file, here's what it looks like: { "modinfoversion": 2, "modlist" : [ { "modid": "KeepItemsOnDeath", "name": "Keep Items on Death", "description": "A simple mod that allows you to NOT lose everything when you die. :-)", "version": "1.0", "mcversion": "1.3.2", "url": "http://adf.ly/CTNHg", "authors": [ "Bandayd" ], "credits": "Authored by Bandayd, based on an original mod by glider521al", "parent":"" } ] } Is there something I did wrong? because when I load up the minecraft client (with forge loaded of course), it looks like this: http://jaredscodingshack.abits.biz/Author%20not%20showing%20up.png[/img] The Authors: field is blank, even though I've filled it in properly, is there something I'm doing wrong? Has anyone else had this problem?
  2. ok, thank you SanAndreasP, that fixed it, what about the Authors tag though? I have stuff in it and it's not showing up either? Any advice there? Here is my latest version of the file (it hasn't changed much): { "modinfoversion": 2, "modlist" : [ { "modid": "KeepItemsOnDeath", "name": "Keep Items on Death", "description": "A simple mod that allows you to NOT lose everything when you die. :-)", "version": "1.0", "mcversion": "1.3.2", "authors": [ "Bandayd", "glider521al" ], "credits": "Authored by Bandayd, based on an original mod by glider521al", "parent":"" } ] }
  3. You were right! thank you very much! But now, I have yet another question.... When I load the mod in the client, and I go the loading screen, click on the mods button and click on my mod, I get this... here is the contents of my mcmod.info file, is there something I'm doing wrong? [ { "modid": "KeepItemsOnDeath", "name": "Keep Items on Death", "description": "A simple mod that allows you to NOT lose everything when you die. :-)", "version": "1.0", "mcversion": "1.3.2", "authors": [ "Bandayd", "glider521al" ], "credits": "Authored by Bandayd, based on an original mod by glider521al", "parent":"" } ] I put in a description, it should be showing up there I would think, since I clearly have created a mcmod.info file right? :-)
  4. ok now I'm getting this... But keep in mind, the mod loads great if I just throw it in a folder, the thing is, I don't want my users to have to deal with that, they should be able to just throw a zip in there to make things easy and simple for them. :-)
  5. ok, you got it, I'll post back with the results :-)
  6. Here is the full log from the server: Are you saying I need to update? I just updated yesterday or the day before? Also, you should know, I don't have anything else goofy on my server, it's just a vanilla server, with minecraftforge loaded in it :-)
  7. Hi, I'm new to modding with forge and I've created a mod that works great, and I've even ran the recompile and reobfuscate to create my .class files etc... (which I might add took me a long time to figure out, you might want to include those steps in your tutorials, they all cut off before the exporting step) I've even created a mcmod.info file. My question is, if I drag my mod into a subfolder of the "mods" folder on the server, it works just great!, however, if I zip the folder into a .zip file. I get the following error from the server.... 2012-09-01 13:45:53 [WARNING] [ForgeModLoader] Zip file KIOD_Server.zip failed to read properly, it will be ignored And then of course.... my mod does nothing. So my question is: How do I package my mod into a zip file in such a way that minecraftforge will play nice with it? :-) And also, is there a place that details how I should package it? Thanks for your time, and for creating forge, I'm very impressed with what you guys have done and can't wait to see what you guys do next! :-D
  8. Hi, I'm new to modding with forge and I've created a mod that works great, and I've even ran the recompile and reobfuscate to create my .class files etc... (which I might add took me a long time to figure out, you might want to include those steps in your tutorials, they all cut off before the exporting step) I've even created a mcmod.info file. My question is, if I drag my mod into a subfolder of the "mods" folder on the server, it works just great!, however, if I zip the folder into a .zip file. I get the following error from the server.... 2012-09-01 13:45:53 [WARNING] [ForgeModLoader] Zip file KIOD_Server.zip failed to read properly, it will be ignored And then of course.... my mod does nothing. So my question is: How do I package my mod into a zip file in such a way that minecraftforge will play nice with it? :-) And also, is there a place that details how I should package it? Thanks for your time, and for creating forge, I'm very impressed with what you guys have done and can't wait to see what you guys do next! :-D
  9. LexManos, I'm sorry about that, I misunderstood, I thought when your page said "If you have a ModLoader mod that does not work with FML/Forge, *TELL US*" I thought that meant that it included Modloader MP. I see how I was incorrect now. I will contact the developers of Ugocraft and ask them to convert over for the good of humanity and the minecraft community. :-) Thank you for taking the time to reply to me, even if I was wrong. :-) Have a good one! :-D -Bandayd
  10. Hi, I use a mod called Ugocraft that works great with Modloader, however, it doesn't load with Minecraftforge. :-( I am using minecraft client and server 1.3.2 and to be clear, if I load modloader, then modloadermp into my client, and I load modloader into my server, I can then load this "Ugocraft" mod by just throwing the server version in the server's "mods" folder, and throw the client version in the client's "mods" folder and it works awesome! :-D However, if I repeat the same process with Minecraftforge, neither the server, nor the client will load up the Ugocraft mod from the .zip file :-( I was wondering if there was a trick to getting Ugocraft to load with FML? Or maybe you guys just need to tweak FML to load what Ugocraft needs? Below is the pertinent server log info: ForgeModLoader-client-0.log: ForgeModLoader-server-0.log: I believe the "Skipping TileEntity" stuff is from the world having Ugocraft items in it, however the mod isn't loaded to handle them. And, if it helps any, here is what it looks like if I load it all with modloader: Client Modloader.txt: Server Modloader.txt: Anything you could do to make Forge play nice with Ugocraft would be wonderful! :-D Also, if it help any.... here are the links where you can download the mod yourselves to play with it: Ugocraft Client Mod: http://www.maocat.net/wp-content/uploads/2012/08/UgoCraft_Client_1.3.2_HS_20120822_01.zip Ugocraft Server Mod: http://www.maocat.net/wp-content/uploads/2012/08/UgoCraft_Server_1.3.2_HS_20120822_01.zip Thank you for your time, you guys are great! :-)

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