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Effect render problem
I have a problem with the rendering of a Effect. It rendered perfectly in 1.6.4, but in 1.7.2 the texture is rendered realy dark and when its above me its rendered almost black. Has anyone a solution to this problem? Here is the render methode:
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Refill/Repair damaged Item
If you, yes YOU, also want an item that is repaired in the crafting table or in the survival crafting grid then feel free to use this code If anything doesnt work, please post it in comments for other users
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Interrupted ItemUse Animation
Well setDamage() and itemStack.damageItem() both interrupt my Animation (to make things more clear, its a complete block Animation, but when I hold right click, other than when using a sword, its repeatedly played). The only advantage setDamage() holds is, that it doesnt destroy the Item. So my main problem is not the action my Item performs, but rather damaging it while it is playing the block animation. Maybe its just impossible, because acctually I allways return a different and edited Item, so I suppose the Animation is played per Item.
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Interrupted ItemUse Animation
Should I post a better description of my prob?
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Interrupted ItemUse Animation
Like you could (hopefully) read in the Topic, I have an usable Item that does stuff by using the onItemRightClick Method. Everything is nice and dandy, just the blocking animation I applied to it doesnt exactly do what I want. I suppose the setDamage() Method (see in Code) I'm using is interrupting it. It would be awesome if someone of you guys could tell me how to damage my Item without interrupting the animation (it would be even better if the Item wouldnt stop blocking as long as I hold right-clock and it still does its stuff every, say 1 Second <- confusing text?)
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Refill/Repair damaged Item
Thanks, mate, you are a great help. I'm jumping to work now. I hope I'm not that dumb to fuck it up
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Refill/Repair damaged Item
Thanks. Code should do, just I dont know how to implement it in my base class (register in GameRegistry like Craftinghandler?). Also I suppose your code doesnt need a recipe that you modify, like the CraftingHandler does, right? Edit: Its a IRecipe, so I suppose I have to register a recipe?!
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Refill/Repair damaged Item
I want to use the crafting bench/survival grid and a custom Item to repair it.
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Refill/Repair damaged Item
I'm trying to make an Item that can be refilled/repaired after it gets used up, like a Cammel pack. I already got the whole getting used up part, but now I don't find any way to reapair my item in a vanilla crafting grit. It also should keep its NBT. Any help is greatly appreciated. Thanks!!
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