Hey there all! I know this is probably going to be something silly that I'm missing, so I'll apologize ahead of time if it is- I just need another pair of eyes to look at this code and point out what I'm doing wrong cause I've been staring at it so long, that I think I'm just glazing over it. I managed to get my custom block model to render fine, but I seem unable to get it to use the correct texture. Here is the code for the rendering, proxies, etc, and a link to my github so you can sneak a peak at the package and file structure to see where the images are located. Any help would be IMMENSELY appreciated as this has been driving me nuts all week.
Github: https://github.com/Wolfofthenyght/MysticGems
I'm also having an issue getting the GUI for the block to working, so if someone wants to chime in on that, I'd be appreciative as well!
BlockGemFuser:
TileEntityGemFuser:
ModTileEntities (Initialization):
ClientProxy:
ModBlocks: