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Kyoshuu

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  1. ok thx for the reply. Looks like this mod is going to be more fun and challenging in coding than i thought.
  2. Ah i see. Than another idea . I make a movable block which can rotate and that stuff . After this i let the block copy the bounds and textures of the selected block-faces . This way i wouldnt rotate a vanilla block but a visual copy of it. Hmm ... damn ... than i have to program some new colider-boxes which are able to rotate.
  3. Hmm another Question: I redicided to do this with every Block which is connected to the rotating Face of the Naveblock ( plus the once connected to the one which is rotating as well ( up to 100blocks (or more ) ) So i do not have a OBJ-File to do this and have to use the Block itselfs like for example the Dirt-Block. What i tried so far is to use the TileEntity of the Block connected to the Nave . But there seems no way to do this with it ... maybe im just missing something. I also looked up the EntityFallingBlock for this . But im confused by all that wierd functionnames which i cant find at the functions.csv . Can someone maybe explain it to me ? EDIT: Btw. im working with Forge for MC 1.7.2 (because im still using Cauldron as Server)
  4. Ah ok . Thx i will have a look at it
  5. Hi there , I know there are plenty of ways of how to rotate blocks but only the directional rotation of the textures , as far as i found out yet. What i wanted to do is a block as a nave. Then some SpecialBlocks which rotates arround this Naveblock in a nearly 360° way. (like a big Gear where you can stand on and move with it) Next thing i want to do is to let the player rotate with the spot he is standing on . I wanted to asks if this is even possible or if it would be needed to change minecraft itself to offer this possibility?

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