Ok thank you very much! You seem to know how that works, but that was a really short explaination .
The only way adding item textures that i know is
new Item().setTextureName("ID:Name").
How is MapItemRenderer to be used, when i have an Item object and nothing else?
Furthermore i actually only need *text*, that is updated in certain time intervals and write it onto that texture. Realizing that using a RGB array might be overkill..
Is there maybe a more specific method?