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Shad0wB1ade

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  1. http://pastebin.com/fgg3jqCL I already gave it before it extends TileEntityBase: http://pastebin.com/xB90tAum which extends vanilla TileEntity
  2. I just need to know which code you are asking for... @Mod.EventHandler public void preInit(FMLPreInitializationEvent event) { Config.init(event.getSuggestedConfigurationFile()); SEGameObjects.init(); SEGameObjects.registerTileEntities(); } //This is just a temporaty place for the tile entity registration. public static void registerTileEntities() { GameRegistry.registerTileEntity(TileEntitySolarPanel.class, Refs.SOLAR_PANEL_TILE); GameRegistry.registerTileEntity(TileEntitySolarPanelLeadstone.class, Refs.SOLAR_PANEL_TILE + "Leadstone"); GameRegistry.registerTileEntity(TileEntitySolarPanelHardened.class, Refs.SOLAR_PANEL_TILE + "Hardened"); GameRegistry.registerTileEntity(TileEntitySolarPanelRedstone.class, Refs.SOLAR_PANEL_TILE + "Redstone"); GameRegistry.registerTileEntity(TileEntitySolarPanelResonant.class, Refs.SOLAR_PANEL_TILE + "Resonant"); GameRegistry.registerTileEntity(TileEntitySolarPanelAdvanced.class, Refs.SOLAR_PANEL_TILE + "Advanced"); GameRegistry.registerTileEntity(TileEntitySolarPanelUltimate.class, Refs.SOLAR_PANEL_TILE + "Ultimate"); } NOTE all the tile entity classes just extrend the main TileEntitySolarPanel
  3. I register them in FMLPreInitializationEvent Actually the console spam doesn't happen but the tile entity still loses its data...
  4. I Just got a message saying that the console spam is no longer happening with the latest build I made so nvm I don't need help but still thanks for your time!
  5. Sorry I forgot to mention that this happens only on server and the tile entity loses its data for some reason when the chunk that its in reloads.
  6. http://pastebin.com/fgg3jqCL TileEntity code I got this log from a user: http://pastebin.com/XZVs4yZH but myself I could only get the this that I showed earlier to show up...
  7. When I place a block that has a tile entity on a server and the chunk that the block is in unloads and then loads again I get this error: [glow=red,2,300]Skipping BlockEntity with id solarPanelTileEntityLeadstone[/glow] What could possible be causing that? Please help if you know Thanks in advance!
  8. I have tested every single core mod... didn't work... do you want a mod list or something!
  9. By really old graphics card what exactly do you mean??? Will the error happen with a Nvidia 9600 GT?
  10. After updating from version 1217 to 1219 I wasn't able to start up a world but since no mod needed 1219 I went back to 1217... now the mod Thaumcraft requires 1224, so I installed it and I have the same problem now... It doesn't crash I just can't start up ANY world! :'( BTW its not a full log because I'm not a pro user... But I think thats what you need: (This is right after the registry is complete) http://pastebin.com/MYHc2VL8 I Googled the issue but i didn't find anything (sorry I don't have much time to do research!)! There is nothing else to it I just can't start up a world it doesn't crash just throws me back to the title screen!

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