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lickyman

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  1. ok as it seems i do not understand this at all, but i did make an outline for the item package com.licky.items; import com.licky.llb.StringLibrary; import com.licky.mobs.CustomArrow; import com.licky.mobs.EntityGrenade; import com.licky.mobs.FuelRodBolt; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.enchantment.Enchantment; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntitySnowball; import net.minecraft.init.Items; import net.minecraft.item.EnumAction; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.world.World; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.entity.player.ArrowLooseEvent; import net.minecraftforge.event.entity.player.ArrowNockEvent; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class SentinelBeam extends Item{ private static final String __OBFID = "CL_00001777"; public SentinelBeam() { this.maxStackSize = 1; this.setMaxDamage(384); } public int getMaxItemUseDuration(ItemStack p_77626_1_) { return 72000; } public EnumAction getItemUseAction(ItemStack p_77661_1_) { return EnumAction.bow; } public ItemStack onUsingTick(ItemStack ItemI, World Seven, EntityPlayer Me){ return ItemI; } public ItemStack onItemRightClick(ItemStack p_77659_1_, World Seven, EntityPlayer Me) { if (Me.capabilities.isCreativeMode) { } //if (Me.inventory.hasItem(Items.redstone)) { // this.getMaxItemUseDuration(p_77659_1_); // } return p_77659_1_; } }
  2. i will see if i can get this to work with your suggestions.
  3. I have been working on a new halo mod and wanted to know how to make an item shoot out a beam to attack entities
  4. i am trying to make a bunch of super colorful biomes to add to minecraft but i cannot figure out how to make the top layer made out of red wool blocks.
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