Forgive me if this is a stupid question, but I'm a relatively new modder and have been scouring the internet for answers to no avail. My question is:
I would like to use a tool for crafting, say, a saw, to "cut" an item into two:
GameRegistry.addRecipe(new Itemstack(StoneSlab, 2), new Object[]{
"S"
"B"
'S', Saw, 'B', Block.Stone
)};
This code outputs the slabs, but consumes the saw in the process. Assuming the saw has been created as a tool with durability, I would like to output the stone slabs, along with the saw with remaining uses = previous remaining uses - 1