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Serializator

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  1. If that is the truth how does the client know to which server they need to send the packets if they connect to another BungeeCord server that is not placed in the multiplayer list?
  2. With the BungeeCord portals.
  3. It isn't, because on my BungeeCord server it is "127.0.0.1" and not "127.0.0.1:25567".
  4. I need the port I am connected to, because the name or IP is just a copy from the information in the multiplayer list.
  5. Yes, I want to find it in the code.
  6. Because I have a simple BungeeCord setup for development purposes and sometimes I need to update some things and then I need to have the port from the server I am on at that moment.
  7. I have a simple question, where do I find the port from the server the player is playing on? I know how to find the name, ip, motd, ping but I cannot find the port variable.
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