If that is the truth how does the client know to which server they need to send the packets if they connect to another BungeeCord server that is not placed in the multiplayer list?
Because I have a simple BungeeCord setup for development purposes and sometimes I need to update some things and then I need to have the port from the server I am on at that moment.
I have a simple question, where do I find the port from the server the player is playing on? I know how to find the name, ip, motd, ping but I cannot find the port variable.