Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Zombiefish

Members
  • Joined

  • Last visited

Everything posted by Zombiefish

  1. Trying to create a beaver, I want the beaver muzzle to have a rotated top. [/img] However the muzzle also needs to be a child of the head so it rotates along with the head when the beaver looks at the player. As soon as I add the muzzle as a child the rotated piece returns to a flat non rotated block. This also happens when i don't add it as a child but set the rotation point to the same as the head and give it the same animation rotation. Any simple way to get this to work? I am a noob unfortunately so apologies if this is too complicated a problem and I cant understand lol >>
  2. Thankyou very much. I had missed the 's' off animals in the strings.class. It works perfectly now. Stupid me
  3. Hi, im creating a redpanda custom mob. Everything seems to work except the textures which only show as black and pink blocks. heres the Render.class code package com.animals.redpanda; import com.animals.animalsmod.strings; import net.minecraft.client.model.ModelBase; import net.minecraft.client.renderer.entity.RenderLiving; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; public class RenderRedPandaMob extends RenderLiving{ private static final ResourceLocation mobTextures = new ResourceLocation(strings.MODID + ":textures/entity/RedPanda.png"); public RenderRedPandaMob(ModelBase par1ModelBase, float par2) { super(par1ModelBase, par2); } protected ResourceLocation getEntityTexture(EntityRedPandaMob entity){ return mobTextures; } protected ResourceLocation getEntityTexture(Entity entity){ return this.getEntityTexture((EntityRedPandaMob)entity); } } Can anyone figure out why its not rendering correctly? Ive double and triple checked the source for the textures which is located at C:\Users\Cath\Downloads\Forge\src\main\resources\assets\animals\textures\entity the name of the texture file is RedPanda and its a .png (created through techne) It shows as RedPanda.png in the package explorer. Thanks

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.