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Drampi Goner7

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Everything posted by Drampi Goner7

  1. Congrats. Just one more thing I have to point out. Is that you might have a bunch of ID problems in your modpack like breaking a berrybush from Tinkers Construct might give you coal dust, or crafting a quantum helmet might give you a mudball, or instead of crafting a Magmatic engine with some invar you'd have to use a cobalt sword. And the only way I know how to fix it is by changing all the id's 1 by one but I found out that if I paste the first part it's easier. (I recommend using/downloading Notepad ++) What I did was if I was typing id's on 120's then I would copy 12 nine times like this item=12 item=12 item=12 item=12 then write from 0 to 9 item=120 item=121 item=122 item=123 And make sure that you don't have 2 of the same id's even if it's on another config because it might crash the game. And a really important thing to know is that the blocks HAVE TO BE LESS THAN 4096 (i learned that the hardway) the items don't matter because some where at 9000 When you start playing look for the first/lowest mod id. Mine was 422 which was a railcraft block. Then start changeing every id from 422 to 423 to 424 etc... It took me 2 weeks (2-4 hours a day) to finish it. I was watching YouTube videos and cartoons though And my last id was at about 5000 But that's enough chit chat it's your choice if you want to change them. But if you do... REMOVE ID FIX MOD (if you have it) CUZ it changes the id's.
  2. How do you post pictures? Anyways you have biblio craft - master get this one - http://www.bibliocraftmod.com/ Anyways im tired but this is the spreadsheet i made No it's not finished and im going to sleep now (it's 24:00)
  3. Well it's because you made the modpack the lazy/fast way. The way I did it was add every mod one by on and download every mod from the source (forum) And I even mad a excel spread sheet since im making a series once a gregtech crash is finished but I wouldn't recomend compying and pasting mods from modpacks because they might be outdated and have bugs that can crash the game. Also IDfix does not work verry well. So what I did was change all the id's starting from 400 to the last one 5000 one by one but before you change any id's MAKE SURE THE BLOCK ID'S ARE ABOVE 255 AND BELOW 4096 (learned it the hard way) And next time put the logs on a spoiler
  4. Did you try deleting the client folder? Or temporarly storing it in a folder incase you need it?
  5. Im no expert but ill give it a try java.lang.VerifyError: Bad local variable type <----- A folder/file had a bad variable for the name Location: <----- that's where the problem occurred, i think net/minecraft/client/renderer/EntityRenderer.func_78480_b(F)V @339: iload_2 Reason: <---- that's the reason Type 'net/minecraft/client/multiplayer/WorldClient' (current frame, locals[2]) is not assignable to integer what I would do is delete the client/or move it in a new folder named something like [client storage] incase it's an important file, then launch the modpack. Expect many id mismatches with that many mods

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