Everything posted by skullcrusher1005
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[Solved]onItemRightClick isn't being called?
Ah ok, Thanks I thought I didn't have anything in the parenthesis since there was nothing in the method.
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[Solved]onItemRightClick isn't being called?
Hey guys, Lately I've been making a practice mod to learn java. I wanted to mess around with some stuff. I wanted to make my item do something on Right Click but I wanted to make sure the event was being called first, I checked the console, Nothing was printed. If someone could tell me what I did wrong that would be greatly appreciated. I know theres nothing else in there besides the print and return statement. I just wanted to make sure that this is the correct syntax.
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[1.8] Crop texture problem
I don't know how to fix your problem, But follow this tutorial. It helped me alot! http://jabelarminecraft.blogspot.com/p/minecraft-forge-172-creating-custom.html
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[1.7.10]Making mobs spawn in all biomes
Hey guys, I recently got my mobs working and stuff but I'm having an issue where one mob will spawn near the world spawn and no other mobs will spawn at all anywhere. Also, How do I set it so I can make it spawn in all biomes without naming them all? You know, Since 1.7 has a ton on them Entity Registry spawn code. Btw this is in my InitHandler
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[Solved][1.7.10]Rendering Nametag Above Custom Mob?
Ah I misunderstood what you said. I got it working, Thanks! Although I could have sworn I've done this and it didn't work. But it's working now so I'm not complaining
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[Solved][1.7.10]Rendering Nametag Above Custom Mob?
Forgive me if I'm doing this wrong but looked around the forge events and stuff. I did this but it still doesn't work I could be missing something simple or I'm just doing this completely wrong, As far as I know that the EntityConstructing is already an existing event so I shouldn't have to register and event handler.
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[Solved][1.7.10]Rendering Nametag Above Custom Mob?
Well my class extends EntityMob So I guess I'll look in it.
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[Solved][1.7.10]Rendering Nametag Above Custom Mob?
I was looking around and found this. I get no errors with this but how would I set the nametag on Spawn? Is there a forge event bus for an onSpawn event? If so how would I set the nametag on that event?
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[Solved][1.7.10]Rendering Nametag Above Custom Mob?
I'm not that good at coding yet, Since I've recently started but I'll give it a shot!
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[1.7.10 & URGENT] Wont Launch :/ Crashing!
When you say you "transferred" over a mod what do you mean? You used an older version of your mod? If you used the exact same code but only changed the mod id and stuff like that go into eclipse right click on each of your mods packages hover over refractor and click rename, Chances are you probably forgot to do something along the line. If you "transferred" a mod over why didn't you just picked up where you left off? Or is it someone elses mod?
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[1.7.10 & URGENT] Wont Launch :/ Crashing!
You have 2 of the same mod installed, Perhaps you compiled your mod and put it in the eclipse>mods directory. Make sure there isnt the exact same mod in that folder or you will have problems. Even if you renamed the file to something different, It still has the same modID so forge will know its the same mod.
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[Solved][1.7.10]Rendering Nametag Above Custom Mob?
The highlighted part of the code that you posted is throwing errors on the this.field statements I also get an error on double angle = Math.toRadians(entity.rotation); Sorry if I forgot to mention that this is 1.7.10 I need to change that in the title but it looks like entity.rotation isn't a thing. as for the this.field statments I get the option to create a field or create a constant and both throw up even more errors.
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[Solved][1.7.10]Rendering Nametag Above Custom Mob?
Hey guys, I've been messing around with modding MC lately and I wanted to make a mod for a friend. I have him as a mob in my mod but not sure how to put a nametag above his name. I'm sure that this goes in the renderEntity class so if anyone can help me that would be awesome! renderEntity Class
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[Solved][1.7.10]Custom seed not planting.
Turns out that was the problem, I changed CoffeeBean = new Item().setCreativeTab(BetterThings).setTextureName(modid + ":" + "CoffeeBean").setUnlocalizedName("CoffeeBean"); GameRegistry.registerItem(CoffeeBean, "CoffeeBean"); To: CoffeeBean = new CoffeeBean().setCreativeTab(BetterThings).setTextureName(modid + ":" + "CoffeeBean").setUnlocalizedName("CoffeeBean"); GameRegistry.registerItem(CoffeeBean, "CoffeeBean"); Thanks alot man!
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[Solved][1.7.10]Custom seed not planting.
I'm sorry, I don't follow. Are you saying that I should put the CoffeeBean code into an event handler? Or should I put it into the ModSeeds class?
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[Solved][1.7.10]Custom seed not planting.
It's initialized correctly, Here's the code in the PreInit handler Also, At the top of the main mod class I have it like this
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[Solved][1.7.10]Custom seed not planting.
Hello Everyone, Lately I've been following Jabelar's modding tutorials. I've run into a problem where I can't plant the seed. I can go into NEI and get the crop's block itself and it'll work fine so I know it's not that. If anyone can help I would greatly appreciate it. Coffee Bean class Mod Seed Class (Parent Class)
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[1.7.2][Solved] Enderdragon Not Dropping Item
Ok thanks for your help
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[1.7.2][Solved] Enderdragon Not Dropping Item
I registered it like this ^^ In the main class under the preInt Event.
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[1.7.2][Solved] Enderdragon Not Dropping Item
Hey Everyone! I was following this tutorial because I wanted my sword to be dropped from the Ender Dragon But it's not dropping it if anyone could tell me whats wrong that would be awesome! I've registered the EventHandler. The Code
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[1.7.2][Solved] Can still fly when gravity chestplate is off
I removed it and it didn't calculate fall damage after I took the gravity chestplate off midair. So I left it there and it calculates fall damage just fine
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[1.7.2][Solved] Can still fly when gravity chestplate is off
Yes! it worked! Thank you so much!!!!! Putting you in the credits of my mod. Also 1+ karma to you
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[1.7.2][Solved] Can still fly when gravity chestplate is off
When I was wearing it, It printed "Play is allowed to fly" but when I wasn't it wasn't printing anything but "Equipment Stack null Target Item com.skullcrusher.BetterThings.Armor.GravityArmor@68303e5 false" Code If I put the last print statement in the wrong spot
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[1.7.2][Solved] Can still fly when gravity chestplate is off
Nope, Still can't fly
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[1.7.2][Solved] Can still fly when gravity chestplate is off
This is the whole gravity armor class
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