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duncsully

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  1. Bear with me, I'm new to Forge (but I know Java) and I'm struggling to find answers. I did my best to search around elsewhere and in topics on this site but it's hard when you know what you want to do but not exactly how to phrase it to search for it. In this case, I'm using an EntityThrowable that currently mimics TNT behavior with some tweaked code by using onUpdate to control the movement and fuse logic. The result is you can throw the bomb entity and it'll hit the ground and do all those physics, but it passes through entities, so I guess onImpact isn't being called anymore? How can I check for an entity collision while using onUpdate?

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