For this project that won't work, the texture has to be stored in the empty spaces of the player skin, unless I can extract these places into seperate files I won't be able to use multiple textures nor would I be able to make the texture bigger. (Also you explanation is fine thanks)
Sorry should've been more clear, when I call ModelRender with two ints links up the textures like this
#-top-bottom-#
left-front-right-back
I can't fit "left-front-right-back" next to each other so I want em in separate places on the texture. Let's say the left side at (0,0) and the right side at (20,20)
Heya guys,
I am trying to fit the texture of my block model into the empty space of a player skin, it technically fits however I need the faces of a box to be separated on the texture file, is there any way to do this?