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yo4you

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  1. So I'd use planes for each side of the block that's visible and map those? I'll give it a shot.
  2. Since ModelRander always has the texture connected, I take it there is no way to do this using ModelRender, is there any alternative?
  3. For this project that won't work, the texture has to be stored in the empty spaces of the player skin, unless I can extract these places into seperate files I won't be able to use multiple textures nor would I be able to make the texture bigger. (Also you explanation is fine thanks)
  4. Sorry should've been more clear, when I call ModelRender with two ints links up the textures like this #-top-bottom-# left-front-right-back I can't fit "left-front-right-back" next to each other so I want em in separate places on the texture. Let's say the left side at (0,0) and the right side at (20,20)
  5. Heya guys, I am trying to fit the texture of my block model into the empty space of a player skin, it technically fits however I need the faces of a box to be separated on the texture file, is there any way to do this?
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