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sjoopies

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  1. I thought you meant onItemInteractWithEntity, thanks for your help.
  2. My entities are not instances of EntityLivingBase.
  3. This is my code that only works for client side: https://gist.github.com/anonymous/81e2a90998f318f1c47d
  4. Does it matter, because it's kind of complicated?
  5. I want to use Minecraft.getMinecraft().objectMouseOver to get the entity I'm looking at, but it does not work for server side. Is there any server side way I can do this?
  6. I fixed it... I had two build.gradles open and i put the "repositories" thing in the wrong file.
  7. https://gist.github.com/anonymous/a385e5af17e545edfbd3
  8. If you mean in the build.gradle then yes
  9. I added the dependency for the JEI and I got this error when trying to setupDecompWorkspace I also downloaded the mod and put it in the mods folder of my workspace and in the lib folder too
  10. When ever I run my mod my block always looks like a cube instead of its model Also this is printed out in the console: OBJLoader.Parser: command 's' (model: '[My model location]') is not currently supported, skipping this is my code for rendering:
  11. I tried the getExtendedState and it did not work the way I wanted it to. Can anyone else give me a solution to my problem?
  12. Does it update every tick? Because I want the tileEntity to control the rotation.
  13. I rendered my block with no errors except my "block" is a cube. I used this method because It allows me to rotate the block using OpenGL This is my rendering Code:
  14. I have a block and it is using an OBJ file and everything works except I want to rotate it depending on the time. I tried different things but I could not get it to work.
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