Everything posted by sjoopies
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[1.8.9] How can I get the entity I'm looking at on server side
I thought you meant onItemInteractWithEntity, thanks for your help.
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[1.8.9] How can I get the entity I'm looking at on server side
My entities are not instances of EntityLivingBase.
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[1.8.9] How can I get the entity I'm looking at on server side
This is my code that only works for client side: https://gist.github.com/anonymous/81e2a90998f318f1c47d
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[1.8.9] How can I get the entity I'm looking at on server side
Does it matter, because it's kind of complicated?
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[1.8.9] How can I get the entity I'm looking at on server side
I want to use Minecraft.getMinecraft().objectMouseOver to get the entity I'm looking at, but it does not work for server side. Is there any server side way I can do this?
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[1.8.9] Can't add JEI dependency to workspace
I fixed it... I had two build.gradles open and i put the "repositories" thing in the wrong file.
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[1.8.9] Can't add JEI dependency to workspace
https://gist.github.com/anonymous/a385e5af17e545edfbd3
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[1.8.9] Can't add JEI dependency to workspace
If you mean in the build.gradle then yes
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[1.8.9] Can't add JEI dependency to workspace
I added the dependency for the JEI and I got this error when trying to setupDecompWorkspace I also downloaded the mod and put it in the mods folder of my workspace and in the lib folder too
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[1.8.9] Getting OBJLoader error
When ever I run my mod my block always looks like a cube instead of its model Also this is printed out in the console: OBJLoader.Parser: command 's' (model: '[My model location]') is not currently supported, skipping this is my code for rendering:
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[1.8.9] TileEntitySpecialRenderer.renderTileEntityAt() being rendered as a cube
I tried the getExtendedState and it did not work the way I wanted it to. Can anyone else give me a solution to my problem?
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[1.8.9] TileEntitySpecialRenderer.renderTileEntityAt() being rendered as a cube
Does it update every tick? Because I want the tileEntity to control the rotation.
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[1.8.9] TileEntitySpecialRenderer.renderTileEntityAt() being rendered as a cube
I rendered my block with no errors except my "block" is a cube. I used this method because It allows me to rotate the block using OpenGL This is my rendering Code:
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[1.8.9] How do I rotate depending on the time?
I have a block and it is using an OBJ file and everything works except I want to rotate it depending on the time. I tried different things but I could not get it to work.
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How do I use my Minecraft Username and Password for my Development Environment
never mind I was being stupid
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How do I use my Minecraft Username and Password for my Development Environment
Where do I put them
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How do I use my Minecraft Username and Password for my Development Environment
I tried using the arguments "--username=" and "--password=" in my dev environment, but I get the error Unrecognized option: --username=(my user name is here) Error: Could not create the Java Virtual Machine. Error: A fatal exception has occurred. Program will exit. I'm using Forge-1.8.9-11.15.0.1702
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Cannot apply texture to block in world 1.8
I tried Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(Item.getItemFromBlock(CPMBlocks.adv_furnace), 0, new ModelResourceLocation("stone", "inventory")); but it only renders the texture in inventory. Is there any thing I have to call to render texture the block in world
- Model Rendering
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Model Rendering
replace: @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { return true; } with: @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { return type != ItemRenderType.INVENTORY; }
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Model Rendering
I am trying this with my mod right now to see how you can do it
- Model Rendering
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Model Rendering
put this --> health_potion = new ModelRenderer(this, 0, 0); above this --> health_potion.mirror = true; Its in the model class
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Model Rendering
can you now show me your ClientProxy, ModelCrystal, and RenderHealthCrystal
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Need help rendering a custom fire block
show me the crash report
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