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[1.7.10] Change colour of player name is tab list
I would like to change the colour of Opped players on the player list when Tab is held. I need to do this all server side. I have been able to change it in the chat but can't find how to access the list for the Tab menu.
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{SOLVED}Help with ContainerItem
I use this function public ItemStack getContainerItem(ItemStack itemStack) { ItemStack copiedStack = itemStack.copy(); copiedStack.stackSize = 1; return copiedStack; }
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[1.8] block state only updates when GUI open
That is what I tried but when you use a hopper to input the item the texture only updates once the GUI has been opened.
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[1.8] block state only updates when GUI open
That doesn't work when you put milk or butter in with a hopper. The client is not updating. My code is in the churn texture branch
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[1.8] block state only updates when GUI open
I have made a branch called churn texture
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[1.8] block state only updates when GUI open
It looks like my currentProcessTime does not update when the GUI is closed. Do I need to use a packet?
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[1.8] block state only updates when GUI open
Is there anything else I can try?
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[1.8] block state only updates when GUI open
My code runs in update() from IUpdatePlayerListBox. Is this the wrong place?
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[1.8] block state only updates when GUI open
using debug mode i have seen that the code is only run when the GUI is open but don't know why. I can't do any work with the code until tomorrow evening due to work commitments.
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[1.8] block state only updates when GUI open
I have code I think should work which uses the function you said but I can not work out why it only updates when the GUI is open.
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[1.8] block state only updates when GUI open
I already have that line in my TE update code but only get called when the GUI is open, where else should i have.
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[1.8] block state only updates when GUI open
How can I trigger a block update?
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[1.8] block state only updates when GUI open
A block in my mod has a texture for on and off but it will only update when the GUI is open. the block code can be found here: https://github.com/danielm59/Fast-Food/blob/master/src/main/java/danielm59/fastfood/block/BlockChurn.java the tile entity code can be found here: https://github.com/danielm59/Fast-Food/blob/master/src/main/java/danielm59/fastfood/tileentity/TileEntityChurn.java
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Updating your mod to 1.8
Any idea why my blocks have missing texture break particles?
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