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richbai90

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  1. I got it working thanks, had to run setupDecompWorkspace --refresh-dependencies and that fixed it up. Thanks again that had me scratching my head for a while.
  2. I am using itellij 14. I've applied the fix, is there a way to rebuild my configuration once I'm in the middle of my mod?
  3. I'm having a problem with my mod because none of my textures are being loaded. For that matter neither are my localizations. My block class looks like this: package net.richbaird.testtutorial.blocks; import cpw.mods.fml.common.registry.GameRegistry; //import cpw.mods.fml.common.registry.LanguageRegistry; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.richbaird.testtutorial.lib.constants; public class OrangeBlock extends Block { private String blockName = "orangeBlock"; public OrangeBlock() { super(Material.rock); this.setBlockName(constants.MODID + "_" + blockName); this.setCreativeTab(CreativeTabs.tabBlock); GameRegistry.registerBlock(this,blockName); this.setBlockTextureName(constants.MODID + ":" + blockName); //LanguageRegistry.addName(this,"tutorial block"); } } here is my constants class package net.richbaird.testtutorial.lib; public class constants { public static final String MODID = "testtutorial"; public static final String MODNAME = "Test Tutorial"; public static final String VERSION = "1.0"; } I have my texture saved at ~/IdeaProjects/testmod/src/main/resources/assets/testtutorial/textures/blocks/orangeBlock.png According to the log it is unable to find my texture. Here's the message I'm getting [08:08:14] [Client thread/ERROR]: Using missing texture, unable to load testtutorial:textures/blocks/orangeBlock.png java.io.FileNotFoundException: testtutorial:textures/blocks/orangeBlock.png The client loads and my item shows up but with a default black and purple texture. What have I done wrong? I'm thinking it might have to do with my naming conventions, since the .lang file never gets read either, and the only way I can give my block a friendly name is with the now depreciated LanguageRegistry.addName() method
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