Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

princeshaka

Members
  • Joined

  • Last visited

  1. Yes! Everything seems to be working now! Thanks to the 3 of you for the help.
  2. Yeah I forgot the this.setCreativeTab(Main.tabMineout); The ItemsMO.init() was something i was missing, it goes in the pre Init section correct?
  3. There's no pink and black box like all the other un-textured stuff in the creative tab. I also cant use the give command to give it to myself.
  4. ItemGun class package net.mineout.mod.items; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntitySnowball; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.world.World; import net.mineout.mod.Main; import net.mineout.mod.entity.projectiles.EntityBullet; import static net.mineout.mod.items.ItemDecMO. *; public class ItemGun extends Item { private Item Ammo; public ItemGun(Item x){ this.Ammo = x; } public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World,EntityPlayer par3EntityPlayer) { if(par3EntityPlayer.capabilities.isCreativeMode||par3EntityPlayer.inventory.consumeInventoryItem(Ammo)) { par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F)); if (!par2World.isRemote) { par2World.spawnEntityInWorld(new EntityBullet(par2World, par3EntityPlayer)); } } return par1ItemStack; } @SideOnly(Side.CLIENT) public void registerIcons(IIconRegister iconRegister) { this.itemIcon = iconRegister.registerIcon(Main.modID + ":" + this.getUnlocalizedName().substring(5)); } }
  5. Ok so now it looks like this: ItemsMO class package net.mineout.mod.items; import static net.mineout.mod.items.ItemDecMO. *; import cpw.mods.fml.common.registry.GameRegistry; import net.minecraft.item.Item; public class ItemsMO { public static void init() { registerItems(); } public static void registerItems() { //Ammo item308Ammo = registerItem(new SimpleItemsMO().setUnlocalizedName("308Ammo")); item32Ammo = registerItem(new SimpleItemsMO().setUnlocalizedName("32Ammo")); item44MagnumAmmo = registerItem(new SimpleItemsMO().setUnlocalizedName("44MagnumAmmo")); item10mmAmmo = registerItem(new SimpleItemsMO().setUnlocalizedName("10mmAmmo")); item12GaugeAmmo = registerItem(new SimpleItemsMO().setUnlocalizedName("12GaugeAmmo")); item556mmAmmo = registerItem(new SimpleItemsMO().setUnlocalizedName("556Ammo")); item5mmAmmo = registerItem(new SimpleItemsMO().setUnlocalizedName("5mmAmmo")); itemAlienPowerCellAmmo = registerItem(new SimpleItemsMO().setUnlocalizedName("AlienPowerCellAmmo")); itemAlienPowerModuleAmmo = registerItem(new SimpleItemsMO().setUnlocalizedName("AlienPowerModuleAmmo")); itemBBAmmo = registerItem(new SimpleItemsMO().setUnlocalizedName("BBAmmo")); itemElectronChargePackAmmo = registerItem(new SimpleItemsMO().setUnlocalizedName("ElectronChargePackAmmo")); itemFlamethrowerFuelAmmo = registerItem(new SimpleItemsMO().setUnlocalizedName("FlamethrowerFuelAmmo")); itemMesmetronPowerCellAmmo = registerItem(new SimpleItemsMO().setUnlocalizedName("MesmetronPowerCellAmmo")); itemMicrofusionCellAmmo = registerItem(new SimpleItemsMO().setUnlocalizedName("MicrofusionCellAmmo")); itemMiniNukeAmmo = registerItem(new SimpleItemsMO().setUnlocalizedName("MiniNukeAmmo")); itemMisileAmmo = registerItem(new SimpleItemsMO().setUnlocalizedName("MisileAmmo")); itemRailwaySpikesAmmo = registerItem(new SimpleItemsMO().setUnlocalizedName("RailwaySpikesAmmo")); //Guns item10mmPistol = registerItem(new ItemGun(item10mmAmmo).setUnlocalizedName("10mmPistol")); } public static Item registerItem(Item item) { GameRegistry.registerItem(item, item.getUnlocalizedName().substring(5)); return item; } } Unfortunately its still not registering the item10mmPistol.
  6. Do you mean like the initialization?
  7. ItemDecMO Class package net.mineout.mod.items; import net.minecraft.item.Item; public class ItemDecMO { //Ammo public static Item item308Ammo; public static Item item32Ammo; public static Item item44MagnumAmmo; public static Item item10mmAmmo; public static Item item12GaugeAmmo; public static Item item556mmAmmo; public static Item item5mmAmmo; public static Item itemAlienPowerCellAmmo; public static Item itemAlienPowerModuleAmmo; public static Item itemBBAmmo; public static Item itemDartAmmo; public static Item itemElectronChargePackAmmo; public static Item itemEnergyCellAmmo; public static Item itemFlamethrowerFuelAmmo; public static Item itemMesmetronPowerCellAmmo; public static Item itemMicrofusionCellAmmo; public static Item itemMiniNukeAmmo; public static Item itemMisileAmmo; public static Item itemRailwaySpikesAmmo; //Guns public static Item item10mmPistol; } ItemsMO class package net.mineout.mod.items; import static net.mineout.mod.items.ItemDecMO. *; import cpw.mods.fml.common.registry.GameRegistry; import net.minecraft.item.Item; public class ItemsMO { public static void init() { registerItems(); } public static void registerItems() { //Guns item10mmPistol = registerItem(new ItemGun(item10mmAmmo).setUnlocalizedName("10mmPistol")); //Ammo item308Ammo = registerItem(new SimpleItemsMO().setUnlocalizedName("308Ammo")); item32Ammo = registerItem(new SimpleItemsMO().setUnlocalizedName("32Ammo")); item44MagnumAmmo = registerItem(new SimpleItemsMO().setUnlocalizedName("44MagnumAmmo")); item10mmAmmo = registerItem(new SimpleItemsMO().setUnlocalizedName("10mmAmmo")); item12GaugeAmmo = registerItem(new SimpleItemsMO().setUnlocalizedName("12GaugeAmmo")); item556mmAmmo = registerItem(new SimpleItemsMO().setUnlocalizedName("556Ammo")); item5mmAmmo = registerItem(new SimpleItemsMO().setUnlocalizedName("5mmAmmo")); itemAlienPowerCellAmmo = registerItem(new SimpleItemsMO().setUnlocalizedName("AlienPowerCellAmmo")); itemAlienPowerModuleAmmo = registerItem(new SimpleItemsMO().setUnlocalizedName("AlienPowerModuleAmmo")); itemBBAmmo = registerItem(new SimpleItemsMO().setUnlocalizedName("BBAmmo")); itemElectronChargePackAmmo = registerItem(new SimpleItemsMO().setUnlocalizedName("ElectronChargePackAmmo")); itemFlamethrowerFuelAmmo = registerItem(new SimpleItemsMO().setUnlocalizedName("FlamethrowerFuelAmmo")); itemMesmetronPowerCellAmmo = registerItem(new SimpleItemsMO().setUnlocalizedName("MesmetronPowerCellAmmo")); itemMicrofusionCellAmmo = registerItem(new SimpleItemsMO().setUnlocalizedName("MicrofusionCellAmmo")); itemMiniNukeAmmo = registerItem(new SimpleItemsMO().setUnlocalizedName("MiniNukeAmmo")); itemMisileAmmo = registerItem(new SimpleItemsMO().setUnlocalizedName("MisileAmmo")); itemRailwaySpikesAmmo = registerItem(new SimpleItemsMO().setUnlocalizedName("RailwaySpikesAmmo")); } public static Item registerItem(Item item) { GameRegistry.registerItem(item, item.getUnlocalizedName().substring(5)); return item; } } ItemGun class package net.mineout.mod.items; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntitySnowball; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.world.World; import net.mineout.mod.Main; import net.mineout.mod.entity.projectiles.EntityBullet; import static net.mineout.mod.items.ItemDecMO. *; public class ItemGun extends Item { private Item Ammo; public ItemGun(Item x){ this.Ammo = x; } public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World,EntityPlayer par3EntityPlayer) { if(par3EntityPlayer.capabilities.isCreativeMode||par3EntityPlayer.inventory.consumeInventoryItem(Ammo)) { par2World.playSoundAtEntity(par3EntityPlayer, "random.bow", 0.5F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F)); if (!par2World.isRemote) { par2World.spawnEntityInWorld(new EntityBullet(par2World, par3EntityPlayer)); } } return par1ItemStack; } @SideOnly(Side.CLIENT) public void registerIcons(IIconRegister iconRegister) { this.itemIcon = iconRegister.registerIcon(Main.modID + ":" + this.getUnlocalizedName().substring(5)); } }
  8. This is what I am trying to register: item10mmPistol = registerItem(new ItemGun(item10mmAmmo).setUnlocalizedName("10mmPistol")); item10mmPistol is what I have registered already, and item10mmAmmo is another item I have registered that I wish to use as a consumable. The problem is when I run it, the item10mmPistol, is no longer registered. It seems as though it just re-registers item10mmAmmo. I am just wondering if anyone has any ideas as to how to get around this problem. Everything has already been registered and textured before, its just when I have tried to put an already registered item into this constructor, things seem to mess up.

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.