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Peregrine

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Everything posted by Peregrine

  1. I wrote a bug report (#1675), this got fixed in Build 1297. (Thanks Lex! ) can be closed.
  2. I supply both files, they are named exactly as the Exception suggests. The problem is the path. It seems to recognize if I supply the MODID, but still use it in the filename. It should look in MODID/textures/models/armor for the files, but I can't get it to do that.
  3. Hi, I'm trying to add custom armor, but I can't get it to render on the player model. I use EnumHelper.addArmorMaterial to add the required material and I can't get it to find the right resource location for my texture files. If I pass "myArmor" as the textureName argument, I get two FileNotFoundExceptions for "minecraft:textures/models/armor/myArmor_layer_1.png" and layer 2. If I pass MODID+":textures/models/armor/myArmor", I get the same FileNotFoundExceptions for "textures/models/armor/MODID:textures/models/armor/myArmor_layer_1.png" and layer 2. (Note that the path now doesn't have the prefix "minecraft:" anymore) The required textures are located in assets/MODID/textures/models/armor and named accordingly, but I can't get EnumHelper to use this location. The changelog states that EnumHelper has been fixed for the new ArmorTexture argument in Build 1.8-11.14.0.1265 I am on the currenty latest build (11.14.0.1281) and this still doesn't work for me. Has anyone this working already or an idea how to fix this? Or might this still be a bug with forge? Best regards Peregrine
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