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nikko4913

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  1. Okay, as previous stated, i'm new to this. Anyway, pos.down solved it for me
  2. I Think it does(not sure, not pro), i did click on it and found a place in the code, specifying what position it should look at. Down was the block underneath
  3. Thank you Ernio. It works now, you were right. I changed the return worldIn.getBlockState(pos).getBlock() == CDBlocks.obsidianBase; to return worldIn.getBlockState(pos.down()).getBlock() == CDBlocks.obsidianBase; Thanks
  4. Not sure what you mean by that, offset BlockPos by 1 down?
  5. Hey So, this is what i got from those files.. It throws no errors, but i'm not able to place the block at all. Not even on the "obsidanBase". @SideOnly(Side.CLIENT) public boolean canPlaceBlockAt(World worldIn, BlockPos pos) { return worldIn.getBlockState(pos).getBlock() == CDBlocks.obsidianBase; } What do i need to get the desired effect? Sorry for the stupidity, but i'm new to it. Thanks
  6. Okay, thank you both. I Will look into that. Just didn't have the time at that moment. Thanks
  7. Arrrh.. I see what you ment.. I'll take a look at that redstone code.. Thank you. Anyway, do any of you, have a suggestion for how i could insure that the block only is placed when a specific block is underneath? OnBlockPlacedBy may work, but do you maybe have a suggestion for that piece of code? Thanks
  8. Thank you for the quick response. I think you're right about the onBlockPlacedBy. Pistons won't be a problem, as this block needs to be placed by a player.. I'll try this out later, thank you
  9. Hello guys. So, to tell a bit more about what i really want to do here.. I have a few special blocks. These blocks should only be able to be placed, on other special blocks. I tried looking something up in-game, that i could just grab and modify, but i couldn't seem to find something that did the job. Thats why i'm asking if anyone got ideas of how to do this? Thank you
  10. Thank you. That solved the issue perfectly, thank you
  11. Hello guys. So I've loaded the beacon .json model file, up in Cubik. I made some changes to it, so that it no longer are a whole block in width and length, but a little smaller (Linked screenshot for better visualization). My question is, how do i change the black box to only be the high, width and length that the block actually has? Screenshot: http://gyazo.com/bae454e00e0a027fcf73f60ea163cc4a Thank you -nikko4913
  12. Thank you. I'll take a look at the links and get back to you if i get anymore problems.
  13. Hello guys! So, i'm in the making of a small mod for Minecraft 1.8. The mod is going to be all about crops, and therefore, i'm going to add in quite a few items. I want those items to have textures, and following this tutorial: should give me just what i wanted. Anyways, i've now tried two times, resetting/deleting proxies, JSONs and itemclasses, however, i do not see a change about the textures though. I keep getting a box-like purple/black block in my inventory. Whenever i load Minecraft, i have the item, but it's represented as a block and no textures, even though i have defined (I think) the .png 16x16 texture. If any of you'd be interested in helping me out, i would be happy. I've linked to my Github, and should you need more info, just comment. Github: https://github.com/nikko4913/Cropification (Know the name sucks btw ) Thank you -nikko4913
  14. Woooooooooooow..... Gooood i'm stupid... Okay so it was the comma at the end of the line.... I just ran a Minecraft and it worked perfectly. Tank you so much, hopefully this is the last time i will be bugging you with this issue...
  15. I will look into that .gitignore soon. Okay, so that version line.. Should i update it to say "1.7.10-1.0" or what? Because i tried that and no changes...

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