Everything posted by nikko4913
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How to make blockplacing dependent on the blocks underneath?
Okay, as previous stated, i'm new to this. Anyway, pos.down solved it for me
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How to make blockplacing dependent on the blocks underneath?
I Think it does(not sure, not pro), i did click on it and found a place in the code, specifying what position it should look at. Down was the block underneath
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How to make blockplacing dependent on the blocks underneath?
Thank you Ernio. It works now, you were right. I changed the return worldIn.getBlockState(pos).getBlock() == CDBlocks.obsidianBase; to return worldIn.getBlockState(pos.down()).getBlock() == CDBlocks.obsidianBase; Thanks
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How to make blockplacing dependent on the blocks underneath?
Not sure what you mean by that, offset BlockPos by 1 down?
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How to make blockplacing dependent on the blocks underneath?
Hey So, this is what i got from those files.. It throws no errors, but i'm not able to place the block at all. Not even on the "obsidanBase". @SideOnly(Side.CLIENT) public boolean canPlaceBlockAt(World worldIn, BlockPos pos) { return worldIn.getBlockState(pos).getBlock() == CDBlocks.obsidianBase; } What do i need to get the desired effect? Sorry for the stupidity, but i'm new to it. Thanks
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How to make blockplacing dependent on the blocks underneath?
Okay, thank you both. I Will look into that. Just didn't have the time at that moment. Thanks
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How to make blockplacing dependent on the blocks underneath?
Arrrh.. I see what you ment.. I'll take a look at that redstone code.. Thank you. Anyway, do any of you, have a suggestion for how i could insure that the block only is placed when a specific block is underneath? OnBlockPlacedBy may work, but do you maybe have a suggestion for that piece of code? Thanks
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How to make blockplacing dependent on the blocks underneath?
Thank you for the quick response. I think you're right about the onBlockPlacedBy. Pistons won't be a problem, as this block needs to be placed by a player.. I'll try this out later, thank you
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How to make blockplacing dependent on the blocks underneath?
Hello guys. So, to tell a bit more about what i really want to do here.. I have a few special blocks. These blocks should only be able to be placed, on other special blocks. I tried looking something up in-game, that i could just grab and modify, but i couldn't seem to find something that did the job. Thats why i'm asking if anyone got ideas of how to do this? Thank you
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How to change hitbox sizes on blocks?
Thank you. That solved the issue perfectly, thank you
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How to change hitbox sizes on blocks?
Hello guys. So I've loaded the beacon .json model file, up in Cubik. I made some changes to it, so that it no longer are a whole block in width and length, but a little smaller (Linked screenshot for better visualization). My question is, how do i change the black box to only be the high, width and length that the block actually has? Screenshot: http://gyazo.com/bae454e00e0a027fcf73f60ea163cc4a Thank you -nikko4913
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[1.8][SOLVED] Textures doesn't work on items.
Thank you. I'll take a look at the links and get back to you if i get anymore problems.
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[1.8][SOLVED] Textures doesn't work on items.
Hello guys! So, i'm in the making of a small mod for Minecraft 1.8. The mod is going to be all about crops, and therefore, i'm going to add in quite a few items. I want those items to have textures, and following this tutorial: should give me just what i wanted. Anyways, i've now tried two times, resetting/deleting proxies, JSONs and itemclasses, however, i do not see a change about the textures though. I keep getting a box-like purple/black block in my inventory. Whenever i load Minecraft, i have the item, but it's represented as a block and no textures, even though i have defined (I think) the .png 16x16 texture. If any of you'd be interested in helping me out, i would be happy. I've linked to my Github, and should you need more info, just comment. Github: https://github.com/nikko4913/Cropification (Know the name sucks btw ) Thank you -nikko4913
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mcmod.info dosn't work. Intellij IDEA
Woooooooooooow..... Gooood i'm stupid... Okay so it was the comma at the end of the line.... I just ran a Minecraft and it worked perfectly. Tank you so much, hopefully this is the last time i will be bugging you with this issue...
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mcmod.info dosn't work. Intellij IDEA
I will look into that .gitignore soon. Okay, so that version line.. Should i update it to say "1.7.10-1.0" or what? Because i tried that and no changes...
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mcmod.info dosn't work. Intellij IDEA
Sure it is on Github. Here's a link if thats what you mean: https://github.com/nikko4913/LetsModReboot I was kind of in the middle of a tutorial i was watching when this happened so some files still needs a lot of work...
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mcmod.info dosn't work. Intellij IDEA
Already did this before, and that didn't help... I now changed "LetsModReboot" to "letsmodreboot" in these files: -build.gradle -mcmod.info -LetsModReboot.java -Reference.java Ran Minecraft and no visible changes were made... BTW... I also tried renaming the LetsModReboot.java no changes anyways...
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mcmod.info dosn't work. Intellij IDEA
First of all, i placed the mcmod.info at the following path: src>main>resources>mcmod.info By references i mean creating a java class under the com.nikko4913.letsmodreboot in a reference-folder, which holds references.. Just like pahimar. The file contains something like the following: package com.nikko4913.letsmodreboot.reference; public class Reference { public static final String MOD_ID = "LetsModReboot"; public static final String MOD_NAME = "Lets Mod Reboot"; public static final String VERSION = "1.7.10-1.0"; public static final String CLIENT_PROXY_CLASS = "com.nikko4913.letsmodreboot.proxy.ClientProxy"; public static final String SERVER_PROXY_CLASS = "com.nikko4913.letsmodreboot.proxy.ServerProxy"; public static final String GUI_FACTORY_CLASS = "com.nikko4913.letsmodreboot.client.gui.GuiFactory"; } That about it...
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mcmod.info dosn't work. Intellij IDEA
Hello. No there isn't any errors the console when loading the mod. I am able to load it because it's in the modlist. Is that correct?
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mcmod.info dosn't work. Intellij IDEA
Hello.. again... So i got it all working at first. I followed Pahimars tutorials further, but after setting up my references i ran a quick minecraft to just see if everything was still working. BUT, now my mcmod.info dosn't show up again... I no longer have the mcmod.infos content displayed under the modlist ingame. I didn't change anything inside the mcmod.info... What could i have done wrong? Sorry for my returning on this matter. But i'm learning...
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mcmod.info dosn't work. Intellij IDEA
I actually got it working now. I found out that i forgot to update before doing genIntellijRuns. Now everything is working. Thank you for your help!
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mcmod.info dosn't work. Intellij IDEA
So this time i followed your tutorial(hopefully right this time) and when finished the genIntellijRuns, i tried running Minecraft, of cause it required a JDK, which i assigned and tried running. Now i got another error... Exception in thread "main" java.lang.NoClassDefFoundError: com/mojang/authlib/exceptions/AuthenticationException at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:191) at com.intellij.rt.execution.application.AppMain.main(AppMain.java:116) Caused by: java.lang.ClassNotFoundException: com.mojang.authlib.exceptions.AuthenticationException at java.net.URLClassLoader$1.run(URLClassLoader.java:366) at java.net.URLClassLoader$1.run(URLClassLoader.java:355) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:354) at java.lang.ClassLoader.loadClass(ClassLoader.java:425) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308) at java.lang.ClassLoader.loadClass(ClassLoader.java:358) ... 3 more Process finished with exit code 1 What did i do wrong?
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mcmod.info dosn't work. Intellij IDEA
Okay... So i followed your tutorial: http://www.minecraftforge.net/forum/index.php/topic,21354.0.html And this is exactly what i did, setp-by-step: 1. I got the newest version of Forge. And extracted the files inside, into a separate folder. 2. I opened CMD and ran gradlew tasks, followed by gradlew setupDecompWorkspace. 3. When that was done, i opened build.gradle in Notepad++, to edit the following at the complete buttom: sourceSets { main { output.resourcesDir = output.classesDir } } 4. Then i opened Intellij and clicked import project. I selected the folder where the Forge is in. I used the already selected default wrapper. 5. Intellij then runs for a minute, and i get the default screen where i can edit files. I can see that the code i entered from step 3 is at the buttom. 6. Now i cannot run the MC Client, and when trying to open the Minecraft jar, i error out.. Of cause that was a long shot, but doesn't hurt to test it. There you go. This is all i have done, multiple times. What am i doing wrong?
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mcmod.info dosn't work. Intellij IDEA
So, i tried everything on multiple computers, but every time it fails. Now i figured out how to get the minecraft client testing thing, into Intellij again, but only with the gradlew idea. Otherwise i cannot open the client.
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mcmod.info dosn't work. Intellij IDEA
Yes, but why wouldn't i be able to just load the minecraft, if it's there?
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