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ExtendedHorizons

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Everything posted by ExtendedHorizons

  1. Like this? http://pastebin.com/YuA53cHC And in main: private CrystalManager crystalManager = new CrystalManager(); Then GameRegistry.registerWorldGenerator(crystalManager, 0); . And when I tried this It didnt work in Default world which is what im wanting it to do
  2. Were could I put it in this class: http://pastebin.com/FWXmuJnr
  3. Does anyone know ho maybe?
  4. I want to basically do if theres a stone block and theres a empty y place above it then generate custom block. I also want this to be in default world gen. So basically | if y<62 && Blocks.stone + y+1's block = airblock above it the custom block can spawn. Please find a way I could do this. Thanks!
  5. Im pretty sure the mod Sync uses this aswell
  6. I found out it only crashes when I try to use my custom world gen which im guessing you already know because of the crash trying to render the custom biome. Although I dont see anything wrong in the custom GenLayer class. If you know anything please help
  7. In all seriousness thats not that bad.. I wouldnt really matter if that hitbox was only that big i thought it was going to be like a full block but thats fine.
  8. This is everything in that class: http://pastebin.com/mN9xEWux
  9. Ive been having this crash report frequently lately. I cant solve it so i cant code... Please help! Also please inform me of where the possible classes that could be solving the problems are. Crash: http://pastebin.com/3ie60tPd
  10. Its ok Sorry for bothering you
  11. Diesen could we talk in a PM i need some specific help.. Im not a creep and it would help me out a lot of you would talk to me
  12. I want a 3d rendered blender model displayed on ur back in game(itll be wings). Is there any possible way to do this?
  13. Hmm. Im not that far into modding sadly so I cant help you I wish you the best of luck to solve it though
  14. Well its kind of anoying if its not a full block render but has a large hitbox. Id suggets to fix it
  15. Please solve this im live streaming and i want to resume it
  16. please help i want to get back to modding
  17. Its my own mod but it was a test mod with little bits of a bunch of mods. It was also a devWorkspace not a decomp. So I transfered the packages and classes and textures over. I refractored/renamed everything to match it just doesnt make sense
  18. I told you above about the block bounds you can change those however you like.
  19. I dont know how to fix it I looked everywhere for the mod that i transfered over cant find it. I changed all of the "DerpTesting"'s to "CrystalMod" and modid "derptesting" to "crystalmod" Even changed folders
  20. So if you want the y to be 2 tall do : this.setBlockBounds(minX, minY, minZ, maxX, maxY, maxZ); minY= 0.0f maxY = 2.0f
  21. I think i fixed some of that. But now im getting this crash: http://pastebin.com/cY7QuZyx
  22. In ClientProxy: http://pastebin.com/Q7fsnc3t
  23. Ever since i switched my DevWorkspace to DecompWorkspace im getting this crash. All classes seem to be in check though.. Please help! Crash: http://pastebin.com/0VHBJEJ0
  24. Here are the world gen classes:http://pastebin.com/twuQMJ5z and http://pastebin.com/xLwX1hck

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