
ExtendedHorizons
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Everything posted by ExtendedHorizons
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Like this? http://pastebin.com/YuA53cHC And in main: private CrystalManager crystalManager = new CrystalManager(); Then GameRegistry.registerWorldGenerator(crystalManager, 0); . And when I tried this It didnt work in Default world which is what im wanting it to do
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Were could I put it in this class: http://pastebin.com/FWXmuJnr
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Does anyone know ho maybe?
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I want to basically do if theres a stone block and theres a empty y place above it then generate custom block. I also want this to be in default world gen. So basically | if y<62 && Blocks.stone + y+1's block = airblock above it the custom block can spawn. Please find a way I could do this. Thanks!
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[1.7.10+] Keeping player (or his clone) after he logs out.
ExtendedHorizons replied to Ernio's topic in Modder Support
Im pretty sure the mod Sync uses this aswell -
[Unsolved] World Gen Crashing.. HELP
ExtendedHorizons replied to ExtendedHorizons's topic in Modder Support
I found out it only crashes when I try to use my custom world gen which im guessing you already know because of the crash trying to render the custom biome. Although I dont see anything wrong in the custom GenLayer class. If you know anything please help -
In all seriousness thats not that bad.. I wouldnt really matter if that hitbox was only that big i thought it was going to be like a full block but thats fine.
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[Unsolved] World Gen Crashing.. HELP
ExtendedHorizons replied to ExtendedHorizons's topic in Modder Support
This is everything in that class: http://pastebin.com/mN9xEWux -
Ive been having this crash report frequently lately. I cant solve it so i cant code... Please help! Also please inform me of where the possible classes that could be solving the problems are. Crash: http://pastebin.com/3ie60tPd
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Its ok Sorry for bothering you
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Diesen could we talk in a PM i need some specific help.. Im not a creep and it would help me out a lot of you would talk to me
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I want a 3d rendered blender model displayed on ur back in game(itll be wings). Is there any possible way to do this?
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Hmm. Im not that far into modding sadly so I cant help you I wish you the best of luck to solve it though
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Well its kind of anoying if its not a full block render but has a large hitbox. Id suggets to fix it
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[1.7.10 & URGENT] Wont Launch :/ Crashing!
ExtendedHorizons replied to ExtendedHorizons's topic in Modder Support
Please solve this im live streaming and i want to resume it -
[1.7.10 & URGENT] Wont Launch :/ Crashing!
ExtendedHorizons replied to ExtendedHorizons's topic in Modder Support
please help i want to get back to modding -
[1.7.10 & URGENT] Wont Launch :/ Crashing!
ExtendedHorizons replied to ExtendedHorizons's topic in Modder Support
Its my own mod but it was a test mod with little bits of a bunch of mods. It was also a devWorkspace not a decomp. So I transfered the packages and classes and textures over. I refractored/renamed everything to match it just doesnt make sense -
I told you above about the block bounds you can change those however you like.
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[1.7.10 & URGENT] Wont Launch :/ Crashing!
ExtendedHorizons replied to ExtendedHorizons's topic in Modder Support
I dont know how to fix it I looked everywhere for the mod that i transfered over cant find it. I changed all of the "DerpTesting"'s to "CrystalMod" and modid "derptesting" to "crystalmod" Even changed folders -
So if you want the y to be 2 tall do : this.setBlockBounds(minX, minY, minZ, maxX, maxY, maxZ); minY= 0.0f maxY = 2.0f
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[1.7.10 & URGENT] Wont Launch :/ Crashing!
ExtendedHorizons replied to ExtendedHorizons's topic in Modder Support
I think i fixed some of that. But now im getting this crash: http://pastebin.com/cY7QuZyx -
[1.7.10 & URGENT] Wont Launch :/ Crashing!
ExtendedHorizons replied to ExtendedHorizons's topic in Modder Support
In ClientProxy: http://pastebin.com/Q7fsnc3t -
Ever since i switched my DevWorkspace to DecompWorkspace im getting this crash. All classes seem to be in check though.. Please help! Crash: http://pastebin.com/0VHBJEJ0
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[1.7.10] How to make a Custom Tool Material
ExtendedHorizons replied to ExtendedHorizons's topic in Modder Support
help plz -
[1.7.10] TileEntity & Custom Biome
ExtendedHorizons replied to ExtendedHorizons's topic in Modder Support
Here are the world gen classes:http://pastebin.com/twuQMJ5z and http://pastebin.com/xLwX1hck