Hello,
I have a really annoying problem: Whenever I'm in a world with a lot of stuff (I don't know what exactly that 'stuff' is), blocks loose transparency when too much of the world is loaded. This only happens from certain angles, which seems to be about the same each time (last time I checked around 10° horizontally, but it seems to be a 'round' shape when moving up and down). It affects every transparent texture in the world - water, TC jars, AE facades (with network tool),... When I turn the render distance down a lot (~3 chunks) it doesn't happen (at least I couldn't get it to) which is why I suspect some kind of memory overflow/shortage, but I don't know how to analyze it better (if you have an idea what I could try to narrow it down, please tell me ). Since I don't know what causes it exactly, I wasn't able to narrow it down unfortunately.
I don't have Optifine, but a lot of other mods (the complete list should be visible in the logs)
The most important information:
MC 1.7.10
Forge 10.13.2.1230
Java 1.8.0_25 & 1.7.0_65
Windows 8.1 Pro (8.1:amd64:6.3)
Intel HD Graphics 4000
Log: https://www.dropbox.com/s/cts7qtqszaayjor/TransparencyGlitch.log?dl=0
I posted this here, because I have no idea what mod it could be - if you know something more specific, I'll post it there too.