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wernesgruner

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  1. Thanks a lot for the hints! So should I make a formal request for these hooks?
  2. Hello, I use Modloader and Forge and I can't seem to find a way to attribute new flags to blocks and check those flags when a player tries to interact with the blocks. Basicly, I'm trying to make a cuboid protection mod without editing any base class. So yea, in fact, I'm trying to attribute ownership to blocks and check for ownership every time a block is clicked. For example, lets stay a player enters an area that is protected and tries to use a button, or destroy a block, it would check if the block is owned and either block or allow the interaction. Since Forge seriously lacks any form of documentation, I really cannot wrap my head around this. All I really need is a way to receive all blocks interaction before it occurs without editing any base class. For the rest, I can probably use custom save data. Any idea on how I should approach this issue?
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