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Niconator1

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  1. Thanks for the reply. Enabling AI helped me. But when i spawn the mob it can change his view direction for 1 sec. Have you got an Idea how to fix the Item problem.
  2. I made a custom mob called Mk1 and it's moving around. I have two Problems. First: This mob should stay on a place and do nothing. Second: When the mob should drop the Item there appear two Items. I can pick up one and the other is a fake Item. [spoiler=EntityMk1.java] package com.ironman.entity; import com.ironman.item.IronItem; import net.minecraft.entity.EntityAgeable; import net.minecraft.entity.ai.EntityAIBase; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.passive.EntityAnimal; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class EntityMK1 extends EntityAnimal { public EntityMK1(World par1World) { super(par1World); this.setSize(0.9F, 1.3F); } protected String getHurtSound() { return "mob.irongolem.hit"; } protected String get() { return "mob.irongolem.death"; } protected float getSoundVolume() { return 0.4F; } @Override public boolean isAIEnabled(){ return false; } public boolean interact(EntityPlayer par1EntityPlayer) { if (!par1EntityPlayer.isDead) { if(par1EntityPlayer.getCurrentArmor(0)==null){ par1EntityPlayer.setCurrentItemOrArmor(1, new ItemStack(IronItem.Mk1Boots,1)); } else{ if(!par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(IronItem.Mk1Boots,1))){ par1EntityPlayer.dropItem(IronItem.Mk1Boots, 1); } } if(par1EntityPlayer.getCurrentArmor(1)==null){ par1EntityPlayer.setCurrentItemOrArmor(2, new ItemStack(IronItem.Mk1Pants,1)); } else{ if(!par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(IronItem.Mk1Pants,1))){ } } if(par1EntityPlayer.getCurrentArmor(2)==null){ par1EntityPlayer.setCurrentItemOrArmor(3, new ItemStack(IronItem.Mk1Plate,1)); } else{ if(!par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(IronItem.Mk1Plate,1))){ } } if(par1EntityPlayer.getCurrentArmor(3)==null){ par1EntityPlayer.setCurrentItemOrArmor(4, new ItemStack(IronItem.Mk1Helmet,1)); } else{ if(!par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(IronItem.Mk1Helmet,1))){ } } this.isDead=true; } return true; } public EntityMK1 spawnBabyAnimal(EntityAgeable par1EntityAgeable) { return new EntityMK1(this.worldObj); } public EntityAgeable createChild(EntityAgeable par1EntityAgeable) { return spawnBabyAnimal(par1EntityAgeable); } }

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