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sfxworks

Forge Modder
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Everything posted by sfxworks

  1. There is not. You would need to handle every mod individually. Does Too Many Items and Not Enough Items go through the trouble of doing this? I would figure they would have some sort of way to bring up different crafting styles automatically. Is there a sort of default property inside a Mod that stories it's custom recipes along with some detail on it's crafting mechanics?
  2. Is there a sort of official registry for said types of recipes or would I have to try to work with each mod individually?
  3. Heh, this is pretty fun. I see a lot of properties I can take advantage of. The only ones I can't find are a default recipe and an image representing the item/block. Where would I find said properties?
  4. That's because you're looking at the raw bytecode for the mod, not the source code. If you wanted to read .class files as code, you'd need to decompile it first (fortunately Java is an open source format, albeit complicated). Or you can write it as a mod, as diesieben suggests. Decompiling sounds interesting (but another learning curve). Making a mod sounds a bit more interesting. Only made one unlaunched bukkit mod before so playing with forge sounds like a cool new hobby. Now we're talking. Is there some sort of get all items and blocks from the registry function? I can see that I can search for one as of now. Miiiight not be a good idea to cycle through all possible a-z0-9 variations.
  5. So something like Idfix http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291014-idfix-and-idfix-minus-mods-for-resolving-id where it pulls the mod items and changes their item ids? (The part where it pulls the items & recipes being the part I want) Any idea on how to start using a method like that? I guess I'd have a server that would start & stop and generate reports based on the mods loaded..
  6. Trying to make a tool (not a mod. Sorry if this is in the wrong category) that will dive through any jar file I give it. It should be able to retrieve any new items/blocks added by the mod as well as any recipes and images related to said items/blocks. Want to make some sort of modpack creator/server lister/mod detailer/super awesome thing in the future and this is a key component. Any clue as to where I would start? Just diving through Tinker's Construct with WinRar points me to a bunch of classes with unreadable text..
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