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trueBlueCrafter

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Everything posted by trueBlueCrafter

  1. @SideOnly(Side.CLIENT) public ItemStack onItemRightClick(ItemStack item, World world, EntityPlayer player){ if(world.isRemote){ Minecraft.getMinecraft().displayGuiScreen(new CoreGuideGui()); } return null; Alright, I added the @SideOnly, but I'm still not getting the desired results. Is there a mistake elsewhere that I need to fix?
  2. Okay, I'll admit I'm still unsure as to how to get the Minecraft class to run though the client class. Should I just insert my code into my clientproxy class, or make a new class entirely? public ItemStack onItemRightClick(ItemStack item, World world, EntityPlayer player){ if(world.isRemote){ Minecraft.getMinecraft().displayGuiScreen(new CoreGuideGui()); } return super.onItemRightClick(item, world, player); } Here's what it currently looks like.
  3. Ohhhhhh, I forgot super! Thanks, I'll make those changes and see if that fixes it.
  4. Okay, I removed the "!", but I'm not seeing what causes an infinite loop.
  5. I'm trying to allow the player to call up a gui from a book, by method of ItemRightclick, but I'm not sure what's wrong. I have all of my items in one class for their unlocalized names, so I think that's part of the problem, though I thought there should be a way to have them all call up the same gui. My class file for the gui. package guis; import lib.RefStrings; import org.lwjgl.opengl.GL11; import net.minecraft.client.gui.GuiScreen; import net.minecraft.util.ResourceLocation; public class CoreGuideGui extends GuiScreen { //Change the height to ideal length later int guiWidth = 150; int guiHeight= 150; @Override public void drawScreen(int x, int y, float ticks) { int guiX = (width - guiWidth)/2; int guiY = (height - guiHeight)/2; //Changes color, this is optional. If I can figure out how to make one gui, then change all their colors, use this. If not, remove it. GL11.glColor4f(1,1,1,1); //May be an issue here, but this is supposed to obtain the image for my gui. mc.renderEngine.bindTexture(new ResourceLocation(RefStrings.MODID, "textures/gui/testgui.png")); drawTexturedModalRect(guiX, guiY, 0, 0, guiWidth, guiHeight); super.drawScreen(x, y, ticks); } } My code inside my Item class public ItemStack onItemRightClick(ItemStack item, World world, EntityPlayer player){ if(!world.isRemote){ Minecraft.getMinecraft().displayGuiScreen(new CoreGuideGui()); } return onItemRightClick(item, world, player); }
  6. When I try using gradlew. bat build, jar, or anything else like it, it tells me it can't copy the mcmod.info. I assume this is because of how I set up the build.gradle, but I'm not sure what I need to change on the build, so that it copies the mcmod.info file.
  7. I'm trying to compile an open source mod, but it seems like just following the tutorial isn't all I need. I'm at the building stage, and there is a problem with the mcmod info. I think it's just a matter of having the two match up. mcmod.info [ { "modid": "divinerpg", "name": "DivineRPG", "description": "Adds a magic system ♦ Pets ♦ 8 new dimensions ♦ Over 100 new mobs ♦ New bosses ♦ Hundreds of new Weapons, Armor/costumes, Tools, and Materials in all sorts of different styles.", "version": "${version}", "mcversion": "${MCversion}", "url": "http://wiki.divinerpg.net/wiki/DivineRPG_Wiki", "updateUrl": "", "authors": [], "credits": "XolovA, RadioactiveStud, Eternaldoom, BossLetsPlays, sheenrox82, Declan, Insanity414all, The_SlayerMC, Mazetar, TLHPoE, Laorwick, BlueEyes9, Sactage", "logoFile": "logo.png", "screenshots": [], "parent":"", "dependencies": [] }[/size] ] buildscript { repositories { mavenCentral() maven { name = "forge" url = "http://files.minecraftforge.net/maven" } maven { name = "sonatype" url = "https://oss.sonatype.org/content/repositories/snapshots/" } } dependencies { classpath 'net.minecraftforge.gradle:ForgeGradle:1.2-SNAPSHOT' } } apply plugin: 'forge' version = "${version}" group= "com.github.truebluecrafter" // http://maven.apache.org/guides/mini/guide-naming-conventions.html archivesBaseName = "Divinerpg" minecraft { version = "1.7.10-10.13.2.1291" runDir = "eclipse" } dependencies { // you may put jars on which you depend on in ./libs // or you may define them like so.. //compile "some.group:artifact:version:classifier" //compile "some.group:artifact:version" // real examples //compile 'com.mod-buildcraft:buildcraft:6.0.8:dev' // adds buildcraft to the dev env //compile 'com.googlecode.efficient-java-matrix-library:ejml:0.24' // adds ejml to the dev env // for more info... // http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html // http://www.gradle.org/docs/current/userguide/dependency_management.html } processResources { // this will ensure that this task is redone when the versions change. inputs.property "version", project.version inputs.property "mcversion", project.minecraft.version // replace stuff in mcmod.info, nothing else from(sourceSets.main.resources.srcDirs) { include 'mcmod.info' // replace version and mcversion expand 'version':project.version, 'mcversion':project.minecraft.version } // copy everything else, thats not the mcmod.info from(sourceSets.main.resources.srcDirs) { exclude 'mcmod.info' } } Any help is appreciated!
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