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pdogmuncher

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  1. I am trying to create a gun (I'm using forge for 1.8.9) and I'm running into some issues relating to firing methods. There are three different ways I have tried doing it: 1. Just firing bullets in the onItemRightClick method. Disadvantage: this method gets called MUCH less frequently than regular ticks, so guns fire very slowly 2. Firing bullets in the onUsingTick method. Disadvantage: since I'm modifying the NBT of the item, this method has very odd behavior and causes the gun to never stop firing 3. Checking for key presses in the onUdpate method. Disadvantage: doesn't work on servers. Is there some solution or better method I'm not seeing?
  2. I have created a forge mod, and I'm having some troubles with armour textures. I have followed all of the steps for creating proper armour, and everything works fine in the debugger, but when people download the mod their custom armour shows as having no texture. Usually at least a few of the custom armour textures show up for them, and the textures that don't show up vary person-to-person. Do you know how I can fix this? Is it a known forge bug, or am I doing something wrong? I followed the tutorial from here: http://bedrockminer.jimdo.com/modding-tutorials/basic-modding-1-7/custom-armor/ and I am using forge for minecraft 1.8 (yes, I know the tutorial is for 1.7, but in the debugger it works exactly as it should).
  3. I know this thread has been closed for a while, but for anyone who has this problem, SenpaiSubaraki's suggestion works. Make one of the entities extend the other, then use the canmatewith method code Dren created in each of the entities.

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