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shmcrae

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Everything posted by shmcrae

  1. Where do you see that? And how would i fix it
  2. So I've been trying to do it but it's not rendering the beam and its not setting things on fire here's the classes. Flame Staff: http://pastebin.com/JjNSnmwr EntityFlames: http://pastebin.com/y0z8LHUa (I extended the entity by EntityArrow, don't know if thats wrong) RenderFlames: http://pastebin.com/rqtENPX7 MainClass: http://pastebin.com/54QiyPEe ClientProxy: http://pastebin.com/qY8FzLPx
  3. ok, but where is the actual beam where i can use it in my own class?
  4. All i'm seeing in that class is the texture location and the "this.bindTexture(field_177117_k);" i'm kind of confused where the actual beam comes into play, wouldn't that be in the entity class where the guardian shoots the beam at the player?
  5. I'm looking in the Guardian class and i'm not seeing the beam. ill put the code for the guardian. http://pastebin.com/57jK7Pdw
  6. I realize no one is going to spoon feed me the code, all i know is i need to make a custom entity but other than that i have no clue and no class has a beam
  7. Yes, it would be cool but i don't quite know how to make a beam, could you or anyone else help me with this issue?
  8. I'm trying to make a staff shoot a constant beam of fire as long as they hold right click.
  9. Trying to use a wither skull in a recipe but i can't do it
  10. Yeah i know that your not gonna do it for me but the vanilla code doesn't have a recipe for 4 input slots and doesn't check if theres a certain amount, and also when i open my gui i can't move items
  11. Don't i need to do all the slots though? because slots 0-3 are all the input slots. and also i still don't know how to create a custom recipe i know i have to see if the itemstack matches the slot but i just don't know how to write it out and how to check the amount that is in the slot
  12. TileEntityForge: http://pastebin.com/AEEsYQKw GuiHandler: http://pastebin.com/i1hg0gCc
  13. OK ContainerForge: http://pastebin.com/fdCaNjVC
  14. (This has nothing to do with the recipes) When i open my furnace (also known as the forge) the GUI displays but i cannot pickup items BlockForge: http://pastebin.com/qRUC59Nh GuiForge: http://pastebin.com/wNCeeb7x
  15. Im struggling with this can you give me an example of a recipe please, thanks
  16. Thanks, ill give it a try once im finished with all the classes
  17. Ive made a custom furnace called a forge and i made a GuiHandler class, a BlockForge class, a GuiForge class, and a TileEntityForge class, im just stuck on how to create a custom recipe for that and where to put it I haven't actually finished the furnace yet i still have to add things in most the classes but i just wanted to know how to do the recipes GuiHandler: http://pastebin.com/CxTSSH1C BlockForge: http://pastebin.com/kK8Muvjc GuiForge: http://pastebin.com/JJaq6iEC TileEntityForge: http://pastebin.com/VmDvAZRu
  18. I was wondering how to make a custom smelting recipe that allows 4 inputs, and say i wanted 4 iron in the first slot and 3 gold in the second and then have it consume all the iron and gold and output a diamond but if i put 7 iron and 4 gold it would only consume he 4 iron and 3 gold.
  19. i still don't know how to do that, but before i do anything ill probably just remove this post or just put it as solved and post a new one once i get far enough and learn more about 1.8 code
  20. Ill try to update but ill have to rewrite my whole mod which i don't really want to do
  21. How would i replace the block?
  22. shadow stop saying that, i don't want to update leave me alone
  23. I'm trying to make it so when the player wears the full set of armor they are able to fly, and are speedy, but also be able to walk on water Armor Class: http://pastebin.com/zFmQ8b9c
  24. holy crap it works, thank you soooo much
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