Hello all,  
  
Today I started to dive into modding Minecraft (with Forge 4).  
I'm thinking of generating some pretty big structures, so I started messing around with a custom world generator. But one of my tests (simply adding some sort of brick stone roof with glass windows over the complete world) is generating really slow. 
  
My IWorldGenerator implementation: 
  
 
public class QWorldGenerator implements IWorldGenerator 
{
    protected WorldGenRoof roofGenerator = new WorldGenRoof();
    // left out some inherited methods
    private void generateSurface(World world, Random random, int x, int z) 
    {
        roofGenerator.generate(world, random, x, 0, z);
    }
}
 
  
The actual WorldGenerator: 
  
 
public class WorldGenRoof extends WorldGenerator
{
    public boolean generate(World world, Random random, int chunkX, int chunkY, int chunkZ)
    {
        int blockId = 0;
        for (int x = 0; x < 16; x++) {
            for (int z = 0; z < 16; z++) {
                blockId = Block.stoneBrick.blockID;
                if (x > 6 && x < 13 && z > 6 && z < 13) {
                    blockId = Block.glass.blockID;
                }
                world.setBlock(chunkX + x, 100, chunkZ + z, blockId);
            }
        }
        return true;
    }
}
 
  
The code works fine, but as I said, really slow. It takes like five minutes instead of the normal couple of seconds to generate a new world. 
When I remove the world.setBlock(...) there is no real drop in performance. 
  
So is there some kind of other process I should use when doing things like this? Or maybe some mode to set while setting blocks in a loop? (I tried world.editingBlocks, but that didn't really help ) 
  
Any ideas welcome!