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unlink

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  1. Well, all I know is that it's working now which makes me more than happy.
  2. Thanks so much! That fixed it. I actually never considered it was my IDE's fault
  3. Hello, I recently started modding Minecraft and I've come to the point where I was trying to add textures to a test item and a test block that I created. It just doesn't seem to be working. I've spent about 6 hours trying to figure out why it won't load the texture. Here's what I'm getting from the debug logs: [19:04:00] [Client thread/ERROR] [FML]: Model definition for location mkcm:test_block#inventory not found [19:04:00] [Client thread/ERROR] [FML]: Model definition for location mkcm:test_block#normal not found [19:04:00] [Client thread/ERROR] [FML]: Model definition for location mkcm:test_item#inventory not found Here's my TestItem class package me.krickl.TestMod.items; import me.krickl.TestMod.Reference; import net.minecraft.client.Minecraft; import net.minecraft.client.resources.model.ModelResourceLocation; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraftforge.fml.common.registry.GameRegistry; /** * Created by unlink on 3/5/15. */ public class TestItem extends Item { private final String name = "test_item"; public TestItem() { GameRegistry.registerItem(this, name); setUnlocalizedName(Reference.MODID + "_" + name); setCreativeTab(CreativeTabs.tabMisc); } public String getName() { return name; } } and my Mod class package me.krickl.TestMod; import me.krickl.TestMod.blocks.TestBlock; import me.krickl.TestMod.items.TestItem; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.entity.RenderItem; import net.minecraft.client.resources.model.ModelResourceLocation; import net.minecraft.item.Item; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.relauncher.Side; @Mod(modid = Reference.MODID, name = Reference.MODNAME, version = Reference.VERSION) public class TestMod { //items public static Item testItem; //blocks public static Block testBlock; @EventHandler public void preInit(FMLPreInitializationEvent event) { //init items and blocks testItem = new TestItem(); testBlock = new TestBlock(); } @EventHandler public void init(FMLInitializationEvent event) { // only run on client side! This code will raise an exception if run on server side if( event.getSide() == Side.CLIENT ) { RenderItem renderItem = Minecraft.getMinecraft().getRenderItem(); //blocks renderItem.getItemModelMesher().register(Item.getItemFromBlock(testBlock), 0, new ModelResourceLocation((Reference.MODID + ":" + ((TestBlock)testBlock).getName()), "inventory")); System.out.println(Reference.MODID + ":" + ((TestBlock) testBlock).getName()); //items renderItem.getItemModelMesher().register(testItem, 0, new ModelResourceLocation(Reference.MODID + ":" + ((TestItem) testItem).getName(), "inventory")); } } } my Reference class package me.krickl.TestMod; /** * Created by unlink on 3/5/15. */ public class Reference { public static final String MODID = "mkcm"; public static final String MODNAME = "TestMod"; public static final String VERSION = "1.0"; } My test_item.json { "parent": "builtin/generated", "textures": { "layer0": "mkcm:items/test_item" }, "display": { "thirdperson": { "rotation": [ -90, 0, 0 ], "translation": [ 0, 1, -3 ], "scale": [ 0.55, 0.55, 0.55 ] }, "firstperson": { "rotation": [ 0, -135, 25 ], "translation": [ 0, 4, 2 ], "scale": [ 1.7, 1.7, 1.7 ] } } } and lastly my file structure [/img] I just can't figure out why I can't load textures. I hope you can help me. Thanks in advance
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