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GalianRyu

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Everything posted by GalianRyu

  1. So I'm getting close to actually finishing my the first part of my mod, and everything works, but I added some doors with the mod, and I made them following the Minecraft doors. I have ItemDoor objects for each one and therefore the blocks don't have Item models. Everything is rendering correctly and happily, but as the game loads up, the console spews out: [Client thread/ERROR] [FML]: Model definition for location rpcraft:lockedDoorBlock#inventory not found for each of the different door blocks. Is there a way to make it stop doing that?
  2. Nevermind, figured out a way to prevent the player from doing what caused the issue in the first place. </thread>
  3. I have been doing some testing with a new block I added to the mod I am making and found a particular bug. The block has an entity associated with it and if a player does certain things, they end up with the entity not showing up on their client. I've tried several ways to fix this, but none of them work because entities are spawned on the server, the server still thinks the entity is there, and any code I put in the block to test for this only runs on their client. I know network wrappers and packet handling is there for syncing between client and server, but I still don't fully understand how to implement it. Can someone help me out?
  4. I have considered that, but it would require making both the block itself, and the models/textures for it far more complicated than they currently are. There'd be another whole sub-block just to render a small rectangle. It just strikes me as odd that Mojang gave players the ability to make models stick out past the block and didn't notice or consider a fault like this. Before I have to recode the whole block, is there no way in Forge to change or remove the break texture on a block?
  5. Hey All, I have tried to find a fix for this here and on Minecraft forums, but haven't found anything. Am I the first person to actually try creating a model that extends past 1 block? I decided to render one of my items that's a block and a half high as a block instead of a custom render to give my players more texturing options, since that works in 1.8 and you can specify models to be up to a block larger than the block itself. However, when you break the block, the part of the model that sticks out past the block shows random textures instead of an actual break texture. Is there a fix for this, or a workaround I can use where I can tell it not to use a break texture for this block or to use one I specify?

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