Jump to content

TechnicalParadox

Members
  • Posts

    3
  • Joined

  • Last visited

Everything posted by TechnicalParadox

  1. I don't want to fit multiple blocks, I want a single block that you can step on like a half slab. I think I will be able to accomplish this with the UV texturing, thanks for the link!
  2. Thank you, that's working properly now. I am not familiar with the new json system so I don't know how to go about doing that. Are there any good tutorials you know of that you could link me? Or would you be willing to explain it yourself? Thanks,
  3. I have a few questions. First, here is a link to a GitHub repo with all my files on it. https://github.com/ParadoxicalGames/RealismMod I'm working on the Fire Pit Block (com.paradoxicalsw.realismmod.blocks.FirepitBlock.java) Crafting recipes are in (com.paradoxicalsw.realismmod.Recipes.java) .jsons for rendering are in /assets/realismmod/ First, I am trying to create a crafting recipe that utilizes charcoal. I think I understand that charcoal is a sort of sub-item to coal? I know coal can be accessed with Items.coal, how would I access charcoal? Second, I'm trying to create a custom block that is smaller than the normal blocks. Where a normal blocks bounds are 0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F, mine is 0.1F, 0.0F, 0.1F, 0.0F, 0.3F, 0.9F. How would I go about texturing that block properly? I would also like the block to burn the player when stepped on and also emit fire/smoke particles from the center similar to the furnace when on. After doing these things I would like the block to be able to be right clicked and opened and function like a furnace. Thanks ahead of time!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.