Jump to content

PhoenixSmith

Members
  • Posts

    5
  • Joined

  • Last visited

Everything posted by PhoenixSmith

  1. Ok, thanks for your help.
  2. Something similar to what Glass shards uses right? https://github.com/ljfa-ag/Glass-Shards-1.8/blob/master/src/main/java/ljfa/glassshards/handlers/HarvestDropsHandler.java#L21 Sorry still trying to wrap my head around this.
  3. Ah thank you. Sorry to be really dumb but what would be on the other side of the event.state? I tried Blocks.getstateID(13) but it did not work.
  4. I am attempting to make my tool auto-smelt ores and to start figured I should try code for overriding base vanilla blocks. Problem being the event almost all tutorials used in older versions is event.block which seems to be gone in 1.8 forge. @SubscribeEvent public void onBlockHarvest(HarvestDropsEvent event) { if (event.block == Blocks.iron_ore) { event.drops.clear(); // remove vanilla drops event.drops.add(new ItemStack(Items.iron_ingot)); } } } ^Using coolAlias method what do I replace event.block with to see if the player breaks iron-ore? I'm sure this is probably an easy fix. Thanks!
  5. If you want to add a colored name and info for your item use this your item class- public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean Adva){ stack.setStackDisplayName(EnumChatFormatting.YOURCHOICEOFCOLOR + "TEXT"); list.add(EnumChatFormatting.YOURCHOICEOFCOLOR+ "TEXT"); } You can use colors or underlines, etc.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.