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veggis

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  1. I got it to work with this: @Override public ItemStack onItemRightClick(ItemStack itemStack, World world, EntityPlayer player) { if(!world.isRemote) { EntityPlayerMP entityplayermp = (EntityPlayerMP)player; MovingObjectPosition movingobjectposition = this.getMovingObjectPositionFromPlayer(world, entityplayermp, true); if (movingobjectposition != null && movingobjectposition.typeOfHit == MovingObjectType.BLOCK) { BlockPos blockpos = new BlockPos(movingobjectposition.getBlockPos()); int x = blockpos.getX(); int y = blockpos.getY(); int z = blockpos.getZ(); for(int i = 0; i < 10; ++i) { for(int j = 0; j < 10; ++j) { for(int k = 0; k < 10; ++k) { x = blockpos.getX() + i; y = blockpos.getY() + j; z = blockpos.getZ() + k; BlockPos pos = new BlockPos(x,y,z); world.destroyBlock(pos, true); System.out.println(blockpos); } } } } } return itemStack; } Next step is to destroy blocks relative to where the player is facing. Thanks
  2. Do anyone know if there's a method to get a list of blockpos between chords? Basically like getEntitiesWithinAABB - but for blocks? What im trying to do is to find an easy way to replace them. Thanks
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