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Frontrider

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Everything posted by Frontrider

  1. I know about those, I'll refactor it later (if not, than the mod is dead anyways). Now I just wanted to get it work, and I had a lot of trouble with some of the events, because of a lack of documentation. Theres a generic one, but in most cases it says very little. Not enough to get it working. Thanks, I didn't know I had to register models (Could not see it explicitly in the documentation). Even more confusing, because blocks don't need that.
  2. For some reason, none of my item textures load, (I was able to get blocks working). I have no errors showing up, it just not working. I tried: -checked asset namespace -check if texture is saved properly (proper formatting) -created a new project, and moved to there -checked if model file names are correct -checked if models are correct -checked if texture paths are correct Everything seems to be correct, but it's still not working. https://github.com/Frontrider/aerial_expansion
  3. I wrote meaningless, not useless (don't turn my words around, not helpful) Yes, for biomes its bloat, which is troublesome. For Dimensions: I'm gonna say that there is no tutorial on what I need.
  4. I managed to get a custom dimension working, but I can't get it to use custom biomes ,it always uses all the bioms from the overworld. Because all the information on the topic of creating dimensions for this version is basicly unommented code, with meaningless variables and/or with a lot of additions. Too many things to filter before getting to the actual stuff, No I do not care for "you'll need it anyays", I don't need stuff to break havoc in my code, because I have no way to understand it. Can I get a clean version of it? (at least a commented one!) Biomes O'plenty, is that, too plenty. I could not filter it out. Mcjty has a piece of code, but that has no custom biomes at all(also terrible on variable naming). The rest I could find is for older versions.
  5. That is something what I'm tackling now, where I should look for the animation events?
  6. It works. I'm compiling from itellij right now. if setupDecompWorkspace fails, use setupDevWorkspace.
  7. Where can I find some examples?
  8. I can't find a worldrenderer in the tesselator in 1.10. The only thing whats there is a buffer, but I don't know if thats the thing to use. OR even if it is ( the variable is called worldrenderer) the thing to use, but if it is then there is no info on how.(but, my guess is to leave it alone)
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