I dont know What To do Any Help?
(i have made my own texture and put it in the right place)
package net.minecraft.src;
import Hayhay.generic.CommonProxy;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;
/*
* Basic needed forge stuff
*/
@Mod(modid="Hayhaycrusher",name="Haymods",version="1.0.0")
@NetworkMod(clientSideRequired=true,serverSideRequired=false)
public class mod_haymods {
//Telling forge that we are creating these
public static Block GreenBrickBlock;
public static Item RodItem;
@SidedProxy(clientSide="Hayhay.generic.client.ClientProxy", serverSide="Hayhay.generic.CommonProxy")
public static CommonProxy proxy;
//Declaring Init
@Init
public void load(FMLInitializationEvent event){
//declaring these
GreenBrickBlock = new BlockGreenBrick(3360,1).setBlockName("GreenBrickblock").setHardness(1F).setResistance(5F);
RodItem = new ItemRod(3361).setItemName("RodItem").setIconIndex(1);
//Registering Block
GameRegistry.registerBlock(GreenBrickBlock);
//Adding ItemName
LanguageRegistry.addName(GreenBrickBlock, "GreenBrick");
LanguageRegistry.addName(RodItem, "Rod");
proxy.registerRenderers();
}
}
package net.minecraft.src;
public class BlockGreenBrick extends Block{
public BlockGreenBrick(int par1, int par2){
super(par1, par2, Material.rock);
this.setCreativeTab(CreativeTabs.tabBlock);
}
public String getTextureFile(){
return "/Blocks.png";
}
}
package Hayhay.generic;
public class CommonProxy {
public static String ITEMS_PNG = "/Hayhay/mod/items.png";
public static String BLOCK_PNG = "/Hayhay/mod/Blocks.png";
// Client stuff
public void registerRenderers () {
}
}
package Hayhay.generic.client;
import net.minecraftforge.client.MinecraftForgeClient;
import Hayhay.generic.CommonProxy;
public class ClientProxy extends CommonProxy {
public void registerRenderers () {
MinecraftForgeClient.preloadTexture(ITEMS_PNG);
MinecraftForgeClient.preloadTexture(BLOCK_PNG);
}
}