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hvergi

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Everything posted by hvergi

  1. Ahh, I'll take a look into doing it the cached way, saves me from having to refresh my memory of open gl. At the moment it isn't a pressing concern I can work on other things just don't like leaving something part done.
  2. There is no moving parts, the shape of the model is just a cube. There is parts though that change, the display port needs to display the current item the TE is holding within it. (drawing the current item over the defined area) There should be a progress bar that display the TE current progress with the item. A simple 0,25,50,75,100 state works here. Any Item can be added to the TE, The item can change over the life of the TE and it could be empty.
  3. I am deciding if I should use the TESR to handle drawing the block or if there is something new I missed that could do the job. Basically without making you read the code, the TE has multiple states that determine the overall look of the block. The front of the block however needs to display the current Item in a similar fashion to an itemframe and a progress bar. There could be anywhere from 0-100 of these things in a players viewport not really sure how many people will use. Is the TESR the best tool for the job? Note there isn't an issue with the tileentity it does it job even without a change in graphics.
  4. I'd like to know how to drop an item into the world at a certain spot that has a damage value The item i am trying to drop is a spawn egg the code is being fired in the EntityInteractEvent handler I have figured out how to make an item drop, and I know how to make an itemstack that has a damage value but I don't know of any way to drop an itemstack into the world at a desired location ok got it working with the following, but if someone knows of a better way please do post
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