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StarGlas

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  1. Thats the problem. I can't figure out where that is defined. I know that I can use GL11.glTranslatef in the renderer to change it but then the arrow is not in the correct block.
  2. Hello all, I am trying to make a mod with custom rendered arrow. Almost everything works except that the arrow is not positions correctly when it hits a block. I have looked up every method of EntityArrow but couldn't find it. Does anybody knows how to position it in a block so it is sticking out a lot instead of how it is now. Image EntityWoodengreatarrow class RenderWoodengreatarrow class ModelWoodengreatarrow class(Created with MCAnimator)
  3. Hello all. I am trying to use a .obj in my mod as 3d rendered item. The reason for it is because Techne isn't really great for high detailed models. I tried to follow this http://www.minecraftforge.net/wiki/Using_wavefront_model tutorial but that is for blocks and not for items. The things I tried don't works because it always crashed on de model.renderAll() function Here is my test code TESRnowball ClientProxy I hope someone can help me because it will be really nice to have 3D textures EDIT. Welp, I removed some coded and now it works strangly enough, so mods this threat can be deleted
  4. Well I kinda tested with the ItemSword code and now it works. I also looked to update to 1.7.10. The reason that I made it for 1.6.4 is because of a mod that my friend and I wanted to use and wasn't updated the last time we checked. I also forgot to say that this is one of the many swords that are gonna be made all with different damage values.
  5. Hi all, I am trying to make my first mod that uses swords with dynamic damage values. The formula for that works but I don't know how to give the damage value to the sword? I already searched for anwsers but only found a few. Here are my codes sword code This is the material code And the code with the formula How can I change the damage of the sword that is being generated.

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